using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.UI; public class DropDownHelper { public static void ClearDropDown(Dropdown _dropDown) { _dropDown.ClearOptions(); } public static void SetDropDownItems(Dropdown _dropDown, string _name) { Dropdown.OptionData _itemData = new Dropdown.OptionData(); _itemData.text = _name; _dropDown.options.Add(_itemData); } public static void SetStartName(Dropdown _dropDown, string _name) { _dropDown.captionText.text = _name; } public static void AddListener(Dropdown _dropDown, UnityEngine.Events.UnityAction _action) { _dropDown.onValueChanged.RemoveAllListeners(); _dropDown.onValueChanged.AddListener(_action); } }