using UnityEngine;
using System;
using System.IO;
using System.Text;
using ICSharpCode.SharpZipLib.GZip;
using ICSharpCode.SharpZipLib.Zip;
using ICSharpCode.SharpZipLib.BZip2;
///
/// 压缩方式。
///
public enum CompressionType
{
///
/// GZip 压缩格式
///
GZip,
///
/// BZip2 压缩格式
///
BZip2,
///
/// Zip 压缩格式
///
Zip
}
public static class CompressionUtil
{
public static CompressionType CompressionProvider = CompressionType.GZip;
public static byte[] Compress(byte[] bytesToCompress)
{
MemoryStream ms = new MemoryStream();
Stream s = OutputStream(ms);
s.Write(bytesToCompress, 0, bytesToCompress.Length);
s.Close();
return ms.ToArray();
}
public static string Compress(string stringToCompress)
{
byte[] compressedData = CompressToByte(stringToCompress);
string strOut = Convert.ToBase64String(compressedData);
return strOut;
}
public static byte[] CompressToByte(string stringToCompress)
{
byte[] bytData = Encoding.Unicode.GetBytes(stringToCompress);
return Compress(bytData);
}
public static string UnCompress(string stringToDecompress)
{
string outString = string.Empty;
if (stringToDecompress == null)
{
throw new ArgumentNullException("stringToDecompress", "You tried to use an empty string");
}
try
{
byte[] inArr = Convert.FromBase64String(stringToDecompress.Trim());
outString = Encoding.Unicode.GetString(UnCompress(inArr));
}
catch (NullReferenceException nEx)
{
return nEx.Message;
}
return outString;
}
public static byte[] UnCompress(byte[] bytesToDecompress)
{
byte[] writeData = new byte[4096];
Stream s2 = InputStream(new MemoryStream(bytesToDecompress));
MemoryStream outStream = new MemoryStream();
while (true)
{
int size = s2.Read(writeData, 0, writeData.Length);
if (size > 0)
{
outStream.Write(writeData, 0, size);
}
else
{
break;
}
}
s2.Close();
byte[] outArr = outStream.ToArray();
outStream.Close();
return outArr;
}
private static Stream OutputStream(Stream inputStream)
{
switch (CompressionProvider)
{
case CompressionType.BZip2:
return new BZip2OutputStream(inputStream);
case CompressionType.GZip:
return new GZipOutputStream(inputStream);
case CompressionType.Zip:
return new ZipOutputStream(inputStream);
default:
return new GZipOutputStream(inputStream);
}
}
private static Stream InputStream(Stream inputStream)
{
switch (CompressionProvider)
{
case CompressionType.BZip2:
return new BZip2InputStream(inputStream);
case CompressionType.GZip:
return new GZipInputStream(inputStream);
case CompressionType.Zip:
return new ZipInputStream(inputStream);
default:
return new GZipInputStream(inputStream);
}
}
}