using UnityEngine; using System.Collections; public class ScrollContentMoveLimit : MonoBehaviour { RectTransform rectTrans; public Vector2 limit; Vector3 pos = Vector3.zero; UIImageMoveDiffSpeed[] moveComs; // Use this for initialization void Start() { rectTrans = GetComponent(); pos = rectTrans.anchoredPosition; moveComs = transform.parent.GetComponentsInChildren(); foreach(var com in moveComs) { com.Init(); } } // Update is called once per frame void Update() { float x = rectTrans.anchoredPosition.x; x = Mathf.Clamp(x, limit.x, limit.y); pos.x = x; float process = (float)(pos.x - limit.x) / (limit.y - limit.x); foreach (var com in moveComs) { com.UpdatePos(process, limit); } rectTrans.anchoredPosition = pos; } }