using UnityEngine; namespace WXB { public class HyperlinkNode : TextNode { bool isEnter = false; public Color hoveColor = Color.red; // 超链接时的悬浮颜色 public string d_link; // 链接文本 public override void onMouseEnter() { isEnter = true; owner.SetRenderDirty(); } public override Color currentColor { get { return isEnter ? hoveColor : d_color; } } public override void onMouseLeave() { isEnter = false; owner.SetRenderDirty(); } public override bool IsHyText() { return true; } public override void Release() { base.Release(); isEnter = false; } }; }