using System; using System.Collections; using System.Collections.Generic; using UnityEngine; namespace WXB { public class CartoonNode : RectNode { public Cartoon cartoon; public override float getWidth() { return (int)((width + cartoon.space)); } protected override void OnRectRender(RenderCache cache, Line line, Rect rect) { float space = cartoon.space; rect.x += space / 2f; rect.width -= space; cache.cacheCartoon(line, this, cartoon, rect); } }; }