using UnityEngine; using System; namespace WXB { public interface Owner { // 最小行高 int minLineHeight { get; set; } Around around { get; } RenderCache renderCache { get; } Anchor anchor { get; } void SetRenderDirty(); // 元素分割 ElementSegment elementSegment { get; } // 通过纹理获取渲染对象,会考虑合并的情况 Draw GetDraw(DrawType type, long key, Action onCreate, object para = null); Material material { get; } LineAlignment lineAlignment { get; } } }