using UnityEngine; namespace WXB { public class Line { public Line(Vector2 s) { size = s; } Vector2 size; // 当前行的宽度与高度 public float x { get { return size.x; } set { size.x = value; } } public float y { get { return size.y; } set { size.y = value; } } public Vector2 s { get { return size; } } public void Clear() { size = Vector2.zero; } // Y轴修正 public float minY { get; set; } public float maxY { get; set; } public override string ToString() { return string.Format("w:{0} h:{1} minY:{2} maxY:{3} fh:{4}", x, y, minY, maxY, fontHeight); } public float fontHeight { get { return maxY - minY; } } } }