using UnityEngine; using System.Collections; using System.Collections.Generic; namespace WXB { [System.Serializable] public class Cartoon { public string name; // 动画名 public string content; public int[] fps; // 播放速度 public Sprite[] sprites; // 精灵序列桢 public float space = 2f; // 与其他元素之间的间隔 public int width; public int height; public int frameWidth; public int frameHeight; public int xOffset; public int yOffset; } }