//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEngine.UI;
///
/// Tween the object's local scale.
///
public class TweenScale : Tweener
{
public Vector3 from = Vector3.one;
public Vector3 to = Vector3.one;
public bool updateTable = false;
Transform mTrans;
public Transform cachedTransform { get { if (mTrans == null) mTrans = transform; return mTrans; } }
public Vector3 value { get { return cachedTransform.localScale; } set { cachedTransform.localScale = value; } }
///
/// Tween the value.
///
protected override void OnUpdate (float factor, bool isFinished)
{
value = from * (1f - factor) + to * factor;
}
///
/// Start the tweening operation.
///
static public TweenScale Begin (GameObject go, float duration, Vector3 scale)
{
TweenScale comp = Tweener.Begin(go, duration);
comp.from = comp.value;
comp.to = scale;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue () { from = value; }
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue () { to = value; }
[ContextMenu("Assume value of 'From'")]
void SetCurrentValueToStart () { value = from; }
[ContextMenu("Assume value of 'To'")]
void SetCurrentValueToEnd () { value = to; }
}