//----------------------------------------------
// NGUI: Next-Gen UI kit
// Copyright © 2011-2014 Tasharen Entertainment
//----------------------------------------------
using UnityEngine;
using UnityEngine.UI;
///
/// Tween the camera's field of view.
///
[RequireComponent(typeof(Camera))]
public class TweenFOV : Tweener
{
public float from = 45f;
public float to = 45f;
Camera mCam;
public Camera cachedCamera { get { if (mCam == null) mCam = GetComponent(); return mCam; } }
///
/// Tween's current value.
///
public float value { get { return cachedCamera.fieldOfView; } set { cachedCamera.fieldOfView = value; } }
///
/// Tween the value.
///
protected override void OnUpdate (float factor, bool isFinished) { value = from * (1f - factor) + to * factor; }
///
/// Start the tweening operation.
///
static public TweenFOV Begin (GameObject go, float duration, float to)
{
TweenFOV comp = Tweener.Begin(go, duration);
comp.from = comp.value;
comp.to = to;
if (duration <= 0f)
{
comp.Sample(1f, true);
comp.enabled = false;
}
return comp;
}
[ContextMenu("Set 'From' to current value")]
public override void SetStartToCurrentValue () { from = value; }
[ContextMenu("Set 'To' to current value")]
public override void SetEndToCurrentValue () { to = value; }
[ContextMenu("Assume value of 'From'")]
void SetCurrentValueToStart () { value = from; }
[ContextMenu("Assume value of 'To'")]
void SetCurrentValueToEnd () { value = to; }
}