using UnityEngine; using System.Collections; [GameStateAttribute] public class LoginState : BaseState { public override void OnStateEnter() { UIMgr.Instance.Open(UIPageIDs.PAGE_ID_LOGIN); MusicMgr.Instance.PlayBGMusic("bgm_login"); DebugHelper.Log("LoginScene begin load"); } private void OnLoginSceneCompleted() { } public override void OnStateLeave() { UIMgr.Instance.Close(UIPageIDs.PAGE_ID_LOGIN); base.OnStateLeave(); } }