using UnityEngine; using System.Collections; public class SceneRoot : MonoBehaviour { public Bounds mainBound; private bool bInitEnd = false; public bool InitEnd { get { return bInitEnd; }set { bInitEnd = value; } } private Tree mTree; public Tree T { get { return mTree; } set { mTree = value; } } #if UNITY_EDITOR private void OnDrawGizmos() { if (bInitEnd) { mTree.DrawBound(); } else { Gizmos.DrawWireCube(mainBound.center, mainBound.size); } } #endif }