using System.Collections; using System.Collections.Generic; using UnityEngine; public interface INode { Bounds bound { get; set; } /// /// 初始化插入一个场景物体 /// /// void InsertObj(SceneObjData obj); /// /// 当触发者(主角)移动时显示/隐藏物体 /// /// void TriggerMove(Camera camera, BaseBattleScene scene); void DrawBound(); }