using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public interface INode
{
Bounds bound { get; set; }
///
/// 初始化插入一个场景物体
///
///
void InsertObj(SceneObjData obj);
///
/// 当触发者(主角)移动时显示/隐藏物体
///
///
void TriggerMove(Camera camera, BaseBattleScene scene);
void DrawBound();
}