using UnityEngine; using System.Collections; public class StiffFunEvent : DurationFunctionEvent { public static StiffFunEvent Creator(BuffFunctionData data) { return new StiffFunEvent(data); } public StiffFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Stiff; } public override void Enter(Fighter fighter) { fighter.StateData.IsStiff = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsStiff = false; base.Exit(fighter); } }