using UnityEngine; using System.Collections; /// /// 狂暴状态 /// public class RageStatusFunEvent : DurationFunctionEvent { public static RageStatusFunEvent Creator(BuffFunctionData data) { return new RageStatusFunEvent(data); } public RageStatusFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.RageStatus; } public override void Enter(Fighter fighter) { base.Enter(fighter); fighter.SetRageStatus(true); } public override void Exit(Fighter fighter) { base.Exit(fighter); fighter.SetRageStatus(false); } }