using UnityEngine; using System.Collections; public class PoisonFunEvent : DurationFunctionEvent { public static PoisonFunEvent Creator(BuffFunctionData data) { return new PoisonFunEvent(data); } public PoisonFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Poison; } public override void Enter(Fighter fighter) { fighter.StateData.IsPoison = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsPoison = false; base.Exit(fighter); } }