using UnityEngine; using System.Collections; public class InvincibleFunEvent : DurationFunctionEvent { public static InvincibleFunEvent Creator(BuffFunctionData data) { return new InvincibleFunEvent(data); } public InvincibleFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Invincible; } public override void Enter(Fighter fighter) { fighter.StateData.IsInvincible = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsInvincible = false; base.Exit(fighter); } }