using UnityEngine; using System.Collections; public class ImmunityFunEvent : DurationFunctionEvent { public static ImmunityFunEvent Creator(BuffFunctionData data) { return new ImmunityFunEvent(data); } public ImmunityFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Immunity; } public override void Enter(Fighter fighter) { fighter.StateData.IsImmunity = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsImmunity = false; base.Exit(fighter); } }