using UnityEngine; using System.Collections; public class FrozenFunEvent : DurationFunctionEvent { public static FrozenFunEvent Creator(BuffFunctionData data) { return new FrozenFunEvent(data); } public FrozenFunEvent(BuffFunctionData data) : base(data) { mType = Buff_Function_Type.Frozen; } public override void Enter(Fighter fighter) { fighter.StateData.IsFrozen = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsFrozen = false; base.Exit(fighter); } }