using UnityEngine; using System.Collections; public class ForgetFunEvent : DurationFunctionEvent { public static ForgetFunEvent Creator(BuffFunctionData data) { return new ForgetFunEvent(data); } public ForgetFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Forget; } public override void Enter(Fighter fighter) { fighter.StateData.IsForget = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsForget = false; base.Exit(fighter); } }