using UnityEngine; using System.Collections; public class ForbidNormalSkillFunEvent : DurationFunctionEvent { public static ForbidNormalSkillFunEvent Creator(BuffFunctionData data) { return new ForbidNormalSkillFunEvent(data); } public ForbidNormalSkillFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Forbid_NormalSkill; } public override void Enter(Fighter fighter) { fighter.StateData.IsForbidNormalSkill = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsForbidNormalSkill = false; base.Exit(fighter); } }