using UnityEngine; using System.Collections; public class FearFunEvent : DurationFunctionEvent { public static FearFunEvent Creator(BuffFunctionData data) { return new FearFunEvent(data); } public FearFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Fear; } public override void Enter(Fighter fighter) { fighter.ProcessStiff(true); base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.ProcessStiff(false); base.Exit(fighter); } }