using UnityEngine; using System.Collections; public class CurseFunEvent : DurationFunctionEvent { public static CurseFunEvent Creator(BuffFunctionData data) { return new CurseFunEvent(data); } public CurseFunEvent(BuffFunctionData data):base(data) { mType = Buff_Function_Type.Curse; } public override void Enter(Fighter fighter) { fighter.StateData.IsCurse = true; EventMgr.DispatchEvent(new CoreEvent(ECoreEventType.EID_Fighter_Curse, fighter)); base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsCurse = false; base.Exit(fighter); } }