using UnityEngine; using System.Collections; public class ConfusionFunEvent : DurationFunctionEvent { public static ConfusionFunEvent Creator(BuffFunctionData data) { return new ConfusionFunEvent(data); } public ConfusionFunEvent(BuffFunctionData data) : base(data) { mType = Buff_Function_Type.Confusion; } public override void Enter(Fighter fighter) { fighter.StateData.IsConfused = true; base.Enter(fighter); } public override void Exit(Fighter fighter) { fighter.StateData.IsConfused = false; base.Exit(fighter); } }