using UnityEngine; using System.Collections; public class ChangeSkillAnimSpeed : DurationFunctionEvent { public static ChangeSkillAnimSpeed Creator(BuffFunctionData data) { return new ChangeSkillAnimSpeed(data); } public ChangeSkillAnimSpeed(BuffFunctionData data):base(data) { mType = Buff_Function_Type.ChangeSkillSpeed; } public override void Enter(Fighter fighter) { base.Enter(fighter); fighter.StateData.SetAnimSpeed(mData.value * fighter.StateData.AnimSpeed); } public override void Exit(Fighter fighter) { base.Exit(fighter); fighter.StateData.SetAnimSpeed(1); } }