using UnityEngine; using System.Collections; public class FighterAttackBehavior : FighterBehavior { public override void OnStateEnter(Animator animator, AnimatorStateInfo stateInfo, int layerIndex) { base.OnStateEnter(animator, stateInfo, layerIndex); //if (fighterCtrl != null) //{ // animator.SetFloat("moveSpeed", fighterCtrl.AnimSpeed); //} } }