using UnityEngine; using System.Collections; using System.Collections.Generic; public sealed class FighterAnimatorHash { public static string StateIdle = "f_idle"; public static string StateComing = "f_coming"; public static string StateBeHit1 = "f_hurt"; public static string StateSBeHit1 = "f_hurt"; public static string StateBeHitDown = "f_hurt"; public static string StateDie = "f_dead"; public static string StateResurrection = "f_revive"; public static string StateVertigo = "f_stun"; public static string StateStark = ""; public static string StateRun = "f_run_1"; public static string StateWalk = "f_run_1"; public static string StateVictory = "f_win"; public static string StateBreak = "f_break"; public static string StateSleep = "f_sleep"; }