using UnityEngine; using System.Collections; public static class Config { public const string SkillCfgName = "SkillCfg"; //技能配置 public const string SkillLvCfgName = "SkillLvCfg"; //技能等级配置 public const string MapCfgName = "MapCfg"; //地图配置 public const string LevelCfgName = "LevelCfg"; //关卡配置 public const string RoleCfgName = "RoleCfg"; //角色配置 public const string RoleAttrCfgName = "RoleAttributeCfg"; //角色基础属性配置 public const string AvatarCfgName = "AvatarCfg"; //avatar配置 public const string NpcCfgName = "NpcCfg"; //NPC配置表 public const string PetCfgName = "PetCfg"; //宠物配置表格 public const string PetBossCfgName = "PetBattleCfg"; //boss战宠物变身配置表格 public const string PetProgressCfgName = "PetProgressCfg"; public const string EffectCfgName = "EffectCfg"; //特效配置表 public const string GlobalCfgName = "GlobalCfg"; //全局配置表 public const string BuffCfgName = "BuffCfg"; //buff配置表 public const string FunctionCfgName = "FunctionCfg"; //技能function配置表 public const string NatureCfgName = "NatureCfg"; //角色属性配置表 public const string RaceCfgName = "RaceCfg"; //角色种族配置表 public const string JobCfgName = "JobCfg"; //职业表 public const string BulletCfgName = "BulletCfg"; //子弹配置表 public const string FellowCfgName = "ParterCfg"; //伙伴配置表 public const string FellowAttrCfgName = "ParterAttributeCfg"; //伙伴属性配置表 public const string BossMapCfg = "BossMapCfg"; //boss 战斗地图 public const string ResidentResCfg = "ResidentResCfg"; //常驻内存资源配置表格 public const string MarkCfgName = "MarkCfg"; //印记配置表 }