using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEngine.Events; public partial class SDKMgr { //private void OnExitSuccess() //{ // SDKEventUtil.SendMessage(SDKCBEnum.EXIT_SUCCESS_CB); //} //private void OnInitFailed() //{ // SDKEventUtil.SendMessage(SDKCBEnum.INIT_FAILED_CB); //} //private void OnInitSuccess() //{ // SDKEventUtil.SendMessage(SDKCBEnum.INIT_SUCCESS_CB); //} //private void OnLoginFailed() //{ // SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_FAILED_CB); //} //private void OnLoginSuccess(string param) //{ // SDKEventUtil.SendMessage(SDKCBEnum.LOGIN_SUCCESS_CB , param); //} //private void OnLogoutSuccess() //{ // SDKEventUtil.SendMessage(SDKCBEnum.LOGOUT_SUCCESS_CB); //} //private void OnPayFailed(string cpOrderId) //{ // SDKEventUtil.SendMessage(SDKCBEnum.PAY_FAILED_CB , cpOrderId); //} //private void OnPaySuccess(string cpOrderId) //{ // SDKEventUtil.SendMessage(SDKCBEnum.PAY_SUCCESS_CB , cpOrderId); //} #region 网易sdk所有的回调都通过这一个接口 private void OnSdkMsgCallback(string jsonstr) { SDKEventUtil.SendMessage(SDKCBEnum.NT_CB, jsonstr); } #endregion }