using System.Collections; using System.Collections.Generic; using UnityEngine; public interface ISDKBase { string GetSDKName(); void Init(); bool GetInited(); void SetInited(bool value); int CheckInit(); void Login(); void Logout(); void Pay(int goodsId, string goodsName, string goodsDesc, int count, float amount, string cpOrderId, string extrasParams); void EnterGame(string serverName, string serverId, string gameRoleName, long gameRoleId, int gameRoleBalance, int vipLevel, int roleLevel, int roleFightPower, long createRoleTime, int roleGender, int partyId, string partyName, int jobId, string jobName); void CreatRole(string serverName, string serverId, string gameRoleName, long gameRoleId, int gameRoleBalance, int vipLevel, int roleLevel, int roleFightPower, long createRoleTime, int roleGender, int partyId, string partyName, int jobId, string jobName); void UpdateRoleLevel(int roleLevel); void SwitchAccount(); void Exit(); }