using UnityEngine; using System.Collections; using System.Runtime.InteropServices; //using Newtonsoft.Json; #if UNITY_IOS using System.Collections.Generic; public enum QKSDKInitState { None, Initing, Success, Fail, } public class ProductInfo { public string ID; public string Name; } public class QKGame { public static QKSDKInitState InitState = QKSDKInitState.None; public Dictionary ProductInfos = new Dictionary() { { "0.99",new ProductInfo(){ ID = "intention0.99",Name = "0.99禮包"} }, { "1.99",new ProductInfo(){ ID = "intention1.99",Name = "1.99禮包"} }, { "2.99",new ProductInfo(){ ID = "intention2.99",Name = "2.99禮包"} }, { "4.99",new ProductInfo(){ ID = "intention4.99",Name = "4.99禮包"} }, { "9.99",new ProductInfo(){ ID = "intention9.99",Name = "9.99禮包"} }, { "14.99",new ProductInfo(){ ID = "intention14.99",Name = "14.99禮包"} }, { "19.99",new ProductInfo(){ ID = "intention19.99",Name = "19.99禮包"} }, { "49.99",new ProductInfo(){ ID = "intention49.99",Name = "49.99禮包"} }, { "99.99",new ProductInfo(){ ID = "intention99.99",Name = "99.99禮包"} }, }; } #endif