---@class UIVoyageReforming__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyageReforming__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private animator UnityEngine.Animator ---@field private AnyBtn UIVoyageReforming__Generate_AnyBtn ---@field private fail UnityEngine.GameObject ---@field private success UnityEngine.GameObject local UIVoyageReformingView = class("UIVoyageReformingView", require("UIViewBase")) function UIVoyageReformingView:ctor() end ---@private function UIVoyageReformingView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIVoyageReformingView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) end ---@private function UIVoyageReformingView:InitGenerate__1(Root, data) --[[ Root --]] self.animator = Root:GetComponent(Enum.TypeInfo.Animator) self.animator.logWarnings = false end ---@private function UIVoyageReformingView:InitGenerate__2(Root, data) --[[ Alpha --]] local tmp = Root:Find("Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyageReformingView:InitGenerate__3(Root, data) --[[ Result/Fail --]] local tmp = Root:Find("Result/Fail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fail = tmp end ---@private function UIVoyageReformingView:InitGenerate__4(Root, data) --[[ Result/Success --]] local tmp = Root:Find("Result/Success").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.success = tmp end ---@private function UIVoyageReformingView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.fail) ~= nil then tolua.setpeer(self.fail, nil) end self.fail = nil if tolua.getpeer(self.success) ~= nil then tolua.setpeer(self.success, nil) end self.success = nil self.transform = nil self.gameObject = nil self.inited = false end return UIVoyageReformingView