---@class UIVoyageRank__Generate_loadingItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIVoyageRank__Generate_rankList ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIVoyageRank__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyageRank__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyageRank__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIVoyageRank__Generate_AnyBtn ---@field private btnClose UIVoyageRank__Generate_btnClose ---@field private rankList UIVoyageRank__Generate_rankList ---@field private loadingItem UIVoyageRank__Generate_loadingItem ---@field private voyageRankItem UnityEngine.GameObject ---@field private selfVoyageRankItem UnityEngine.GameObject local UIVoyageRankView = class("UIVoyageRankView", require("UIViewBase")) function UIVoyageRankView:ctor() end ---@private function UIVoyageRankView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIVoyageRankView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIVoyageRankView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyageRankView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyageRankView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/RankList --]] local tmp = Root:Find("UIAnimator/Window/RankList").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rankList = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIVoyageRankView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/RankList/Viewport/Content/LoadingItem --]] local tmp = Root:Find("UIAnimator/Window/RankList/Viewport/Content/LoadingItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.loadingItem = CommonUtil.BindGridViewItem2LuaStatic("LoadingItem", tmp) self.loadingItem.prefabName = "LoadingItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIVoyageRankView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/RankList/Viewport/Content/VoyageRankItem --]] local tmp = Root:Find("UIAnimator/Window/RankList/Viewport/Content/VoyageRankItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.voyageRankItem = CommonUtil.BindGridViewItem2LuaStatic("VoyageRankItem", tmp) self.voyageRankItem.prefabName = "VoyageRankItem" end ---@private function UIVoyageRankView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bottom/VoyageRankItem --]] local tmp = Root:Find("UIAnimator/Window/Bottom/VoyageRankItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.selfVoyageRankItem = CommonUtil.BindGridViewItem2LuaStatic("VoyageRankItem", tmp) self.selfVoyageRankItem.prefabName = "VoyageRankItem" end ---@private function UIVoyageRankView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.rankList) ~= nil then tolua.setpeer(self.rankList, nil) end self.rankList = nil if self.loadingItem.GenerateDestroy ~= nil then self.loadingItem:GenerateDestroy() end if tolua.getpeer(self.loadingItem) ~= nil then tolua.setpeer(self.loadingItem, nil) end self.loadingItem = nil if self.voyageRankItem.GenerateDestroy ~= nil then self.voyageRankItem:GenerateDestroy() end if tolua.getpeer(self.voyageRankItem) ~= nil then tolua.setpeer(self.voyageRankItem, nil) end self.voyageRankItem = nil if self.selfVoyageRankItem.GenerateDestroy ~= nil then self.selfVoyageRankItem:GenerateDestroy() end if tolua.getpeer(self.selfVoyageRankItem) ~= nil then tolua.setpeer(self.selfVoyageRankItem, nil) end self.selfVoyageRankItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIVoyageRankView