---@class UIVoyagePrepare__Generate_currency2_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_currency2_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIVoyagePrepare__Generate_currency2 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIVoyagePrepare__Generate_currency2_icon ---@field public num UIVoyagePrepare__Generate_currency2_num ---@class UIVoyagePrepare__Generate_currency1_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_currency1_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIVoyagePrepare__Generate_currency1 ---@field public gameObject UnityEngine.GameObject ---@field public icon UIVoyagePrepare__Generate_currency1_icon ---@field public num UIVoyagePrepare__Generate_currency1_num ---@class UIVoyagePrepare__Generate_closeTipsToggle ---@field public gameObject UnityEngine.GameObject ---@field public toggle UnityEngine.UI.Toggle ---@class UIVoyagePrepare__Generate_btnUpOne_cost_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_btnUpOne_cost_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIVoyagePrepare__Generate_btnUpOne_cost ---@field public gameObject UnityEngine.GameObject ---@field public icon UIVoyagePrepare__Generate_btnUpOne_cost_icon ---@field public num UIVoyagePrepare__Generate_btnUpOne_cost_num ---@class UIVoyagePrepare__Generate_btnUpOne ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public cost UIVoyagePrepare__Generate_btnUpOne_cost ---@class UIVoyagePrepare__Generate_btnUpMax_cost_num ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_btnUpMax_cost_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIVoyagePrepare__Generate_btnUpMax_cost ---@field public gameObject UnityEngine.GameObject ---@field public icon UIVoyagePrepare__Generate_btnUpMax_cost_icon ---@field public num UIVoyagePrepare__Generate_btnUpMax_cost_num ---@class UIVoyagePrepare__Generate_btnUpMax ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@field public cost UIVoyagePrepare__Generate_btnUpMax_cost ---@class UIVoyagePrepare__Generate_ship1_rewardGroup ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIVoyagePrepare__Generate_ship1_shipTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIVoyagePrepare__Generate_ship1_airShipItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIVoyagePrepare__Generate_ship1_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_ship1_btnSetSail ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_ship1 ---@field public gameObject UnityEngine.GameObject ---@field public off UnityEngine.GameObject ---@field public on UnityEngine.GameObject ---@field public btnSetSail UIVoyagePrepare__Generate_ship1_btnSetSail ---@field public time UIVoyagePrepare__Generate_ship1_time ---@field public airShipItem UIVoyagePrepare__Generate_ship1_airShipItem ---@field public shipTitle UIVoyagePrepare__Generate_ship1_shipTitle ---@field public rewardGroup UIVoyagePrepare__Generate_ship1_rewardGroup ---@class UIVoyagePrepare__Generate_ship2_rewardGroup ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIVoyagePrepare__Generate_ship2_shipTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIVoyagePrepare__Generate_ship2_airShipItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIVoyagePrepare__Generate_ship2_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_ship2_btnSetSail ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_ship2 ---@field public gameObject UnityEngine.GameObject ---@field public off UnityEngine.GameObject ---@field public on UnityEngine.GameObject ---@field public btnSetSail UIVoyagePrepare__Generate_ship2_btnSetSail ---@field public time UIVoyagePrepare__Generate_ship2_time ---@field public airShipItem UIVoyagePrepare__Generate_ship2_airShipItem ---@field public shipTitle UIVoyagePrepare__Generate_ship2_shipTitle ---@field public rewardGroup UIVoyagePrepare__Generate_ship2_rewardGroup ---@class UIVoyagePrepare__Generate_ship3_rewardGroup ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIVoyagePrepare__Generate_ship3_shipTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIVoyagePrepare__Generate_ship3_airShipItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIVoyagePrepare__Generate_ship3_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_ship3_btnSetSail ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_ship3 ---@field public gameObject UnityEngine.GameObject ---@field public off UnityEngine.GameObject ---@field public on UnityEngine.GameObject ---@field public btnSetSail UIVoyagePrepare__Generate_ship3_btnSetSail ---@field public time UIVoyagePrepare__Generate_ship3_time ---@field public airShipItem UIVoyagePrepare__Generate_ship3_airShipItem ---@field public shipTitle UIVoyagePrepare__Generate_ship3_shipTitle ---@field public rewardGroup UIVoyagePrepare__Generate_ship3_rewardGroup ---@class UIVoyagePrepare__Generate_ship4_rewardGroup ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIVoyagePrepare__Generate_ship4_shipTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIVoyagePrepare__Generate_ship4_airShipItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIVoyagePrepare__Generate_ship4_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_ship4_btnSetSail ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_ship4 ---@field public gameObject UnityEngine.GameObject ---@field public off UnityEngine.GameObject ---@field public on UnityEngine.GameObject ---@field public btnSetSail UIVoyagePrepare__Generate_ship4_btnSetSail ---@field public time UIVoyagePrepare__Generate_ship4_time ---@field public airShipItem UIVoyagePrepare__Generate_ship4_airShipItem ---@field public shipTitle UIVoyagePrepare__Generate_ship4_shipTitle ---@field public rewardGroup UIVoyagePrepare__Generate_ship4_rewardGroup ---@class UIVoyagePrepare__Generate_ship5_rewardGroup ---@field public gameObject UnityEngine.GameObject ---@field public loopGridView SuperScrollView.LoopGridView ---@class UIVoyagePrepare__Generate_ship5_shipTitle ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIVoyagePrepare__Generate_ship5_airShipItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIVoyagePrepare__Generate_ship5_time ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIVoyagePrepare__Generate_ship5_btnSetSail ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_ship5 ---@field public gameObject UnityEngine.GameObject ---@field public off UnityEngine.GameObject ---@field public on UnityEngine.GameObject ---@field public btnSetSail UIVoyagePrepare__Generate_ship5_btnSetSail ---@field public time UIVoyagePrepare__Generate_ship5_time ---@field public airShipItem UIVoyagePrepare__Generate_ship5_airShipItem ---@field public shipTitle UIVoyagePrepare__Generate_ship5_shipTitle ---@field public rewardGroup UIVoyagePrepare__Generate_ship5_rewardGroup ---@class UIVoyagePrepare__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIVoyagePrepare__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIVoyagePrepare__Generate_AnyBtn ---@field private btnClose UIVoyagePrepare__Generate_btnClose ---@field private ship5 UIVoyagePrepare__Generate_ship5 ---@field private ship4 UIVoyagePrepare__Generate_ship4 ---@field private ship3 UIVoyagePrepare__Generate_ship3 ---@field private ship2 UIVoyagePrepare__Generate_ship2 ---@field private ship1 UIVoyagePrepare__Generate_ship1 ---@field private btnUpMax UIVoyagePrepare__Generate_btnUpMax ---@field private btnUpOne UIVoyagePrepare__Generate_btnUpOne ---@field private closeTipsToggle UIVoyagePrepare__Generate_closeTipsToggle ---@field private currency1 UIVoyagePrepare__Generate_currency1 ---@field private currency2 UIVoyagePrepare__Generate_currency2 local UIVoyagePrepareView = class("UIVoyagePrepareView", require("UIViewBase")) function UIVoyagePrepareView:ctor() end ---@private function UIVoyagePrepareView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIVoyagePrepareView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) self:InitGenerate__57(Root,data) end ---@private function UIVoyagePrepareView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/ShipList/Ship5 --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/Off --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/Off").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.off = tmp end ---@private function UIVoyagePrepareView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/On --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.on = tmp end ---@private function UIVoyagePrepareView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/On/BtnSetSail --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/On/BtnSetSail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.btnSetSail = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/On/Time --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/On/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/Content/AirShip/AirShipItem --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/Content/AirShip/AirShipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.airShipItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIVoyagePrepareView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/Content/Title/ShipTitle --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/Content/Title/ShipTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.shipTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIVoyagePrepareView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/ShipList/Ship5/Content/RewardGroup --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship5/Content/RewardGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship5.rewardGroup = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIVoyagePrepareView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/ShipList/Ship4 --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/Off --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/Off").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.off = tmp end ---@private function UIVoyagePrepareView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/On --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.on = tmp end ---@private function UIVoyagePrepareView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/On/BtnSetSail --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/On/BtnSetSail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.btnSetSail = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/On/Time --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/On/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/Content/AirShip/AirShipItem --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/Content/AirShip/AirShipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.airShipItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIVoyagePrepareView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/Content/Title/ShipTitle --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/Content/Title/ShipTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.shipTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIVoyagePrepareView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/ShipList/Ship4/Content/RewardGroup --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship4/Content/RewardGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship4.rewardGroup = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIVoyagePrepareView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/ShipList/Ship3 --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/Off --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/Off").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.off = tmp end ---@private function UIVoyagePrepareView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/On --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.on = tmp end ---@private function UIVoyagePrepareView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/On/BtnSetSail --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/On/BtnSetSail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.btnSetSail = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/On/Time --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/On/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/Content/AirShip/AirShipItem --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/Content/AirShip/AirShipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.airShipItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIVoyagePrepareView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/Content/Title/ShipTitle --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/Content/Title/ShipTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.shipTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIVoyagePrepareView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/ShipList/Ship3/Content/RewardGroup --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship3/Content/RewardGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship3.rewardGroup = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIVoyagePrepareView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/ShipList/Ship2 --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/Off --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/Off").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.off = tmp end ---@private function UIVoyagePrepareView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/On --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.on = tmp end ---@private function UIVoyagePrepareView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/On/BtnSetSail --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/On/BtnSetSail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.btnSetSail = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/On/Time --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/On/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/Content/AirShip/AirShipItem --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/Content/AirShip/AirShipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.airShipItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIVoyagePrepareView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/Content/Title/ShipTitle --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/Content/Title/ShipTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.shipTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIVoyagePrepareView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/ShipList/Ship2/Content/RewardGroup --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship2/Content/RewardGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship2.rewardGroup = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIVoyagePrepareView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/ShipList/Ship1 --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/Off --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/Off").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.off = tmp end ---@private function UIVoyagePrepareView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/On --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/On").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.on = tmp end ---@private function UIVoyagePrepareView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/On/BtnSetSail --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/On/BtnSetSail").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.btnSetSail = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/On/Time --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/On/Time").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.time = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/Content/AirShip/AirShipItem --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/Content/AirShip/AirShipItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.airShipItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIVoyagePrepareView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/Content/Title/ShipTitle --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/Content/Title/ShipTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.shipTitle = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIVoyagePrepareView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/ShipList/Ship1/Content/RewardGroup --]] local tmp = Root:Find("UIAnimator/Window/ShipList/Ship1/Content/RewardGroup").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ship1.rewardGroup = tmp tmp.loopGridView = tmp:GetComponent(Enum.TypeInfo.LoopGridView) end ---@private function UIVoyagePrepareView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpMax --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpMax").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpMax = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpMax/Content/Cost --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpMax/Content/Cost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpMax.cost = tmp end ---@private function UIVoyagePrepareView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpMax/Content/Cost/Icon --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpMax/Content/Cost/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpMax.cost.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIVoyagePrepareView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpMax/Content/Cost/Num --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpMax/Content/Cost/Num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpMax.cost.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpOne --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpOne").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpOne = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIVoyagePrepareView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpOne/Content/Cost --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpOne/Content/Cost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpOne.cost = tmp end ---@private function UIVoyagePrepareView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpOne/Content/Cost/Icon --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpOne/Content/Cost/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpOne.cost.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIVoyagePrepareView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/Bottom/BtnUpOne/Content/Cost/Num --]] local tmp = Root:Find("UIAnimator/Window/Bottom/BtnUpOne/Content/Cost/Num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnUpOne.cost.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/Bottom/CloseTipsToggle --]] local tmp = Root:Find("UIAnimator/Window/Bottom/CloseTipsToggle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeTipsToggle = tmp tmp.toggle = tmp:GetComponent(Enum.TypeInfo.Toggle) end ---@private function UIVoyagePrepareView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/Currencys/Currency1 --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__53(Root, data) --[[ UIAnimator/Window/Currencys/Currency1/Icon --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency1/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIVoyagePrepareView:InitGenerate__54(Root, data) --[[ UIAnimator/Window/Currencys/Currency1/Num --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency1/Num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency1.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:InitGenerate__55(Root, data) --[[ UIAnimator/Window/Currencys/Currency2 --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2 = tmp end ---@private function UIVoyagePrepareView:InitGenerate__56(Root, data) --[[ UIAnimator/Window/Currencys/Currency2/Icon --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency2/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIVoyagePrepareView:InitGenerate__57(Root, data) --[[ UIAnimator/Window/Currencys/Currency2/Num --]] local tmp = Root:Find("UIAnimator/Window/Currencys/Currency2/Num").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.currency2.num = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIVoyagePrepareView:GenerateDestroy() if tolua.getpeer(self.currency2.num) ~= nil then tolua.setpeer(self.currency2.num, nil) end if tolua.getpeer(self.currency2.icon) ~= nil then tolua.setpeer(self.currency2.icon, nil) end if tolua.getpeer(self.currency1.num) ~= nil then tolua.setpeer(self.currency1.num, nil) end if tolua.getpeer(self.currency1.icon) ~= nil then tolua.setpeer(self.currency1.icon, nil) end if tolua.getpeer(self.btnUpOne.cost.num) ~= nil then tolua.setpeer(self.btnUpOne.cost.num, nil) end if tolua.getpeer(self.btnUpOne.cost.icon) ~= nil then tolua.setpeer(self.btnUpOne.cost.icon, nil) end if tolua.getpeer(self.btnUpOne.cost) ~= nil then tolua.setpeer(self.btnUpOne.cost, nil) end if tolua.getpeer(self.btnUpMax.cost.num) ~= nil then tolua.setpeer(self.btnUpMax.cost.num, nil) end if tolua.getpeer(self.btnUpMax.cost.icon) ~= nil then tolua.setpeer(self.btnUpMax.cost.icon, nil) end if tolua.getpeer(self.btnUpMax.cost) ~= nil then tolua.setpeer(self.btnUpMax.cost, nil) end if tolua.getpeer(self.ship1.rewardGroup) ~= nil then tolua.setpeer(self.ship1.rewardGroup, nil) end if tolua.getpeer(self.ship1.shipTitle) ~= nil then tolua.setpeer(self.ship1.shipTitle, nil) end if tolua.getpeer(self.ship1.airShipItem) ~= nil then tolua.setpeer(self.ship1.airShipItem, nil) end if tolua.getpeer(self.ship1.time) ~= nil then tolua.setpeer(self.ship1.time, nil) end if tolua.getpeer(self.ship1.btnSetSail) ~= nil then tolua.setpeer(self.ship1.btnSetSail, nil) end if tolua.getpeer(self.ship1.on) ~= nil then tolua.setpeer(self.ship1.on, nil) end if tolua.getpeer(self.ship1.off) ~= nil then tolua.setpeer(self.ship1.off, nil) end if tolua.getpeer(self.ship2.rewardGroup) ~= nil then tolua.setpeer(self.ship2.rewardGroup, nil) end if tolua.getpeer(self.ship2.shipTitle) ~= nil then tolua.setpeer(self.ship2.shipTitle, nil) end if tolua.getpeer(self.ship2.airShipItem) ~= nil then tolua.setpeer(self.ship2.airShipItem, nil) end if tolua.getpeer(self.ship2.time) ~= nil then tolua.setpeer(self.ship2.time, nil) end if tolua.getpeer(self.ship2.btnSetSail) ~= nil then tolua.setpeer(self.ship2.btnSetSail, nil) end if tolua.getpeer(self.ship2.on) ~= nil then tolua.setpeer(self.ship2.on, nil) end if tolua.getpeer(self.ship2.off) ~= nil then tolua.setpeer(self.ship2.off, nil) end if tolua.getpeer(self.ship3.rewardGroup) ~= nil then tolua.setpeer(self.ship3.rewardGroup, nil) end if tolua.getpeer(self.ship3.shipTitle) ~= nil then tolua.setpeer(self.ship3.shipTitle, nil) end if tolua.getpeer(self.ship3.airShipItem) ~= nil then tolua.setpeer(self.ship3.airShipItem, nil) end if tolua.getpeer(self.ship3.time) ~= nil then tolua.setpeer(self.ship3.time, nil) end if tolua.getpeer(self.ship3.btnSetSail) ~= nil then tolua.setpeer(self.ship3.btnSetSail, nil) end if tolua.getpeer(self.ship3.on) ~= nil then tolua.setpeer(self.ship3.on, nil) end if tolua.getpeer(self.ship3.off) ~= nil then tolua.setpeer(self.ship3.off, nil) end if tolua.getpeer(self.ship4.rewardGroup) ~= nil then tolua.setpeer(self.ship4.rewardGroup, nil) end if tolua.getpeer(self.ship4.shipTitle) ~= nil then tolua.setpeer(self.ship4.shipTitle, nil) end if tolua.getpeer(self.ship4.airShipItem) ~= nil then tolua.setpeer(self.ship4.airShipItem, nil) end if tolua.getpeer(self.ship4.time) ~= nil then tolua.setpeer(self.ship4.time, nil) end if tolua.getpeer(self.ship4.btnSetSail) ~= nil then tolua.setpeer(self.ship4.btnSetSail, nil) end if tolua.getpeer(self.ship4.on) ~= nil then tolua.setpeer(self.ship4.on, nil) end if tolua.getpeer(self.ship4.off) ~= nil then tolua.setpeer(self.ship4.off, nil) end if tolua.getpeer(self.ship5.rewardGroup) ~= nil then tolua.setpeer(self.ship5.rewardGroup, nil) end if tolua.getpeer(self.ship5.shipTitle) ~= nil then tolua.setpeer(self.ship5.shipTitle, nil) end if tolua.getpeer(self.ship5.airShipItem) ~= nil then tolua.setpeer(self.ship5.airShipItem, nil) end if tolua.getpeer(self.ship5.time) ~= nil then tolua.setpeer(self.ship5.time, nil) end if tolua.getpeer(self.ship5.btnSetSail) ~= nil then tolua.setpeer(self.ship5.btnSetSail, nil) end if tolua.getpeer(self.ship5.on) ~= nil then tolua.setpeer(self.ship5.on, nil) end if tolua.getpeer(self.ship5.off) ~= nil then tolua.setpeer(self.ship5.off, nil) end if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.ship5) ~= nil then tolua.setpeer(self.ship5, nil) end self.ship5 = nil if tolua.getpeer(self.ship4) ~= nil then tolua.setpeer(self.ship4, nil) end self.ship4 = nil if tolua.getpeer(self.ship3) ~= nil then tolua.setpeer(self.ship3, nil) end self.ship3 = nil if tolua.getpeer(self.ship2) ~= nil then tolua.setpeer(self.ship2, nil) end self.ship2 = nil if tolua.getpeer(self.ship1) ~= nil then tolua.setpeer(self.ship1, nil) end self.ship1 = nil if tolua.getpeer(self.btnUpMax) ~= nil then tolua.setpeer(self.btnUpMax, nil) end self.btnUpMax = nil if tolua.getpeer(self.btnUpOne) ~= nil then tolua.setpeer(self.btnUpOne, nil) end self.btnUpOne = nil if tolua.getpeer(self.closeTipsToggle) ~= nil then tolua.setpeer(self.closeTipsToggle, nil) end self.closeTipsToggle = nil if tolua.getpeer(self.currency1) ~= nil then tolua.setpeer(self.currency1, nil) end self.currency1 = nil if tolua.getpeer(self.currency2) ~= nil then tolua.setpeer(self.currency2, nil) end self.currency2 = nil self.transform = nil self.gameObject = nil self.inited = false end return UIVoyagePrepareView