---@class UIPetStampList__Generate_equipListItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@field public contentSizeFitter UnityEngine.UI.ContentSizeFitter ---@class UIPetStampList__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIPetStampList__Generate_btnDown ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPetStampList__Generate_btnChange ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPetStampList__Generate_topItem_textName ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIPetStampList__Generate_iconItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@field public layoutElement UnityEngine.UI.LayoutElement ---@class UIPetStampList__Generate_topItem ---@field public gameObject UnityEngine.GameObject ---@field public textName UIPetStampList__Generate_topItem_textName ---@field public grid UnityEngine.GameObject ---@class UIPetStampList__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPetStampList__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIPetStampList__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIPetStampList__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIPetStampList__Generate_uIAnimator ---@field private AnyBtn UIPetStampList__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private btnClose UIPetStampList__Generate_btnClose ---@field private topItem UIPetStampList__Generate_topItem ---@field private equipListEquippedItem UnityEngine.GameObject ---@field private contentItem UnityEngine.GameObject ---@field private iconItem UIPetStampList__Generate_iconItem ---@field private equipBaseAttrItem UnityEngine.GameObject ---@field private equiped UnityEngine.GameObject ---@field private btnChange UIPetStampList__Generate_btnChange ---@field private btnDown UIPetStampList__Generate_btnDown ---@field private equipBlank UnityEngine.GameObject ---@field private scrollView UIPetStampList__Generate_scrollView ---@field private equipListItem UIPetStampList__Generate_equipListItem local UIPetStampListView = class("UIPetStampListView", require("UIViewBase")) function UIPetStampListView:ctor() end ---@private function UIPetStampListView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIPetStampListView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) end ---@private function UIPetStampListView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIPetStampListView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIPetStampListView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPetStampListView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIPetStampListView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPetStampListView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/TopItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.topItem = tmp end ---@private function UIPetStampListView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equipListEquippedItem = tmp end ---@private function UIPetStampListView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/ContentItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/ContentItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.contentItem = tmp end ---@private function UIPetStampListView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/ContentItem/IconItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/ContentItem/IconItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.iconItem = CommonUtil.BindGridViewItem2LuaStatic("IconItem", tmp) self.iconItem.prefabName = "IconItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) end ---@private function UIPetStampListView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/TextName --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/TextName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.topItem.textName = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIPetStampListView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/EquipBaseAttrItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/EquipBaseAttrItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equipBaseAttrItem = CommonUtil.BindGridViewItem2LuaStatic("EquipBaseAttrItem", tmp) self.equipBaseAttrItem.prefabName = "EquipBaseAttrItem" end ---@private function UIPetStampListView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/Grid --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/TextsBox/Grid").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.topItem.grid = tmp end ---@private function UIPetStampListView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/Equiped --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/Equiped").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equiped = tmp end ---@private function UIPetStampListView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/BtnChange --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/BtnChange").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnChange = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPetStampListView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/BtnDown --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipListEquippedItem/BtnDown").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnDown = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIPetStampListView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/TopItem/EquipBlank --]] local tmp = Root:Find("UIAnimator/Window/Bg/TopItem/EquipBlank").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equipBlank = tmp end ---@private function UIPetStampListView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIPetStampListView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/Content/EquipListItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/Content/EquipListItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equipListItem = CommonUtil.BindGridViewItem2LuaStatic("EquipListItem", tmp) self.equipListItem.prefabName = "EquipListItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) tmp.layoutElement = tmp:GetComponent(Enum.TypeInfo.LayoutElement) tmp.contentSizeFitter = tmp:GetComponent(Enum.TypeInfo.ContentSizeFitter) end ---@private function UIPetStampListView:GenerateDestroy() if tolua.getpeer(self.topItem.grid) ~= nil then tolua.setpeer(self.topItem.grid, nil) end if tolua.getpeer(self.topItem.textName) ~= nil then tolua.setpeer(self.topItem.textName, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.topItem) ~= nil then tolua.setpeer(self.topItem, nil) end self.topItem = nil if tolua.getpeer(self.equipListEquippedItem) ~= nil then tolua.setpeer(self.equipListEquippedItem, nil) end self.equipListEquippedItem = nil if tolua.getpeer(self.contentItem) ~= nil then tolua.setpeer(self.contentItem, nil) end self.contentItem = nil if self.iconItem.GenerateDestroy ~= nil then self.iconItem:GenerateDestroy() end if tolua.getpeer(self.iconItem) ~= nil then tolua.setpeer(self.iconItem, nil) end self.iconItem = nil if self.equipBaseAttrItem.GenerateDestroy ~= nil then self.equipBaseAttrItem:GenerateDestroy() end if tolua.getpeer(self.equipBaseAttrItem) ~= nil then tolua.setpeer(self.equipBaseAttrItem, nil) end self.equipBaseAttrItem = nil if tolua.getpeer(self.equiped) ~= nil then tolua.setpeer(self.equiped, nil) end self.equiped = nil if tolua.getpeer(self.btnChange) ~= nil then tolua.setpeer(self.btnChange, nil) end self.btnChange = nil if tolua.getpeer(self.btnDown) ~= nil then tolua.setpeer(self.btnDown, nil) end self.btnDown = nil if tolua.getpeer(self.equipBlank) ~= nil then tolua.setpeer(self.equipBlank, nil) end self.equipBlank = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if self.equipListItem.GenerateDestroy ~= nil then self.equipListItem:GenerateDestroy() end if tolua.getpeer(self.equipListItem) ~= nil then tolua.setpeer(self.equipListItem, nil) end self.equipListItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIPetStampListView