---@class UINewbieBattle__Generate_playerNode6_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode6_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode6_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode6_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode6_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode6_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode6_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode6_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode6_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode6 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode6_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode6_playerName ---@class UINewbieBattle__Generate_playerNode5_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode5_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode5_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode5_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode5_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode5_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode5_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode5_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode5_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode5 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode5_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode5_playerName ---@class UINewbieBattle__Generate_playerNode4_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode4_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode4_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode4_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode4_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode4_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode4_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode4_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode4_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode4 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode4_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode4_playerName ---@class UINewbieBattle__Generate_playerNode3_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode3_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode3_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode3_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode3_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode3_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode3_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode3_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode3_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode3 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode3_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode3_playerName ---@class UINewbieBattle__Generate_playerNode2_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode2_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode2_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode2_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode2_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode2_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode2_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode2_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode2_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode2 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode2_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode2_playerName ---@class UINewbieBattle__Generate_playerNode1_playerName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode ---@field public gameObject UnityEngine.GameObject ---@field public skillIcon UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillIcon ---@field public skillProgress UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillProgress ---@field public skillCD UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode_skillCD ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_barNode_sp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_barNode_hp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public switchSprite SwitchSprite ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_barNode ---@field public gameObject UnityEngine.GameObject ---@field public hp UINewbieBattle__Generate_playerNode1_headBoxItem_barNode_hp ---@field public sp UINewbieBattle__Generate_playerNode1_headBoxItem_barNode_sp ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_levelText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_jobIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_head ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_playerNode1_headBoxItem_headNode ---@field public gameObject UnityEngine.GameObject ---@field public head UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_head ---@field public jobIcon UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_jobIcon ---@field public levelText UINewbieBattle__Generate_playerNode1_headBoxItem_headNode_levelText ---@class UINewbieBattle__Generate_playerNode1_headBoxItem ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public headNode UINewbieBattle__Generate_playerNode1_headBoxItem_headNode ---@field public barNode UINewbieBattle__Generate_playerNode1_headBoxItem_barNode ---@field public skillNode UINewbieBattle__Generate_playerNode1_headBoxItem_skillNode ---@field public deadNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_playerNode1 ---@field public gameObject UnityEngine.GameObject ---@field public headBoxItem UINewbieBattle__Generate_playerNode1_headBoxItem ---@field public playerName UINewbieBattle__Generate_playerNode1_playerName ---@class UINewbieBattle__Generate_skipBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UINewbieBattle__Generate_bossDebuffTemp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossBuffTemp ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossSkillCD ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UINewbieBattle__Generate_bossSkillProgress ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossSkillIcon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossSkillNode ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@field public keepNode UnityEngine.GameObject ---@field public waitNode UnityEngine.GameObject ---@field public extraNode UnityEngine.GameObject ---@field public forbidNode UnityEngine.GameObject ---@field public releaseNode UnityEngine.GameObject ---@class UINewbieBattle__Generate_bossName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UINewbieBattle__Generate_bossBlood ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossBloodBack ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossBlood2 ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UINewbieBattle__Generate_bossBloodNode ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UINewbieBattle__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private bossBloodNode UINewbieBattle__Generate_bossBloodNode ---@field private bossBlood2 UINewbieBattle__Generate_bossBlood2 ---@field private bossBloodBack UINewbieBattle__Generate_bossBloodBack ---@field private bossBlood UINewbieBattle__Generate_bossBlood ---@field private bossName UINewbieBattle__Generate_bossName ---@field private bossSkillNode UINewbieBattle__Generate_bossSkillNode ---@field private bossSkillIcon UINewbieBattle__Generate_bossSkillIcon ---@field private bossSkillProgress UINewbieBattle__Generate_bossSkillProgress ---@field private bossSkillCD UINewbieBattle__Generate_bossSkillCD ---@field private bossBuffTemp UINewbieBattle__Generate_bossBuffTemp ---@field private bossDebuffTemp UINewbieBattle__Generate_bossDebuffTemp ---@field private skipBtn UINewbieBattle__Generate_skipBtn ---@field private playerNode1 UINewbieBattle__Generate_playerNode1 ---@field private playerNode2 UINewbieBattle__Generate_playerNode2 ---@field private playerNode3 UINewbieBattle__Generate_playerNode3 ---@field private playerNode4 UINewbieBattle__Generate_playerNode4 ---@field private playerNode5 UINewbieBattle__Generate_playerNode5 ---@field private playerNode6 UINewbieBattle__Generate_playerNode6 ---@field private whiteShow UnityEngine.GameObject local UINewbieBattleView = class("UINewbieBattleView", require("UIViewBase")) function UINewbieBattleView:ctor() end ---@private function UINewbieBattleView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UINewbieBattleView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) self:InitGenerate__53(Root,data) self:InitGenerate__54(Root,data) self:InitGenerate__55(Root,data) self:InitGenerate__56(Root,data) self:InitGenerate__57(Root,data) self:InitGenerate__58(Root,data) self:InitGenerate__59(Root,data) self:InitGenerate__60(Root,data) self:InitGenerate__61(Root,data) self:InitGenerate__62(Root,data) self:InitGenerate__63(Root,data) self:InitGenerate__64(Root,data) self:InitGenerate__65(Root,data) self:InitGenerate__66(Root,data) self:InitGenerate__67(Root,data) self:InitGenerate__68(Root,data) self:InitGenerate__69(Root,data) self:InitGenerate__70(Root,data) self:InitGenerate__71(Root,data) self:InitGenerate__72(Root,data) self:InitGenerate__73(Root,data) self:InitGenerate__74(Root,data) self:InitGenerate__75(Root,data) self:InitGenerate__76(Root,data) self:InitGenerate__77(Root,data) self:InitGenerate__78(Root,data) self:InitGenerate__79(Root,data) self:InitGenerate__80(Root,data) self:InitGenerate__81(Root,data) self:InitGenerate__82(Root,data) self:InitGenerate__83(Root,data) self:InitGenerate__84(Root,data) self:InitGenerate__85(Root,data) self:InitGenerate__86(Root,data) self:InitGenerate__87(Root,data) self:InitGenerate__88(Root,data) self:InitGenerate__89(Root,data) self:InitGenerate__90(Root,data) self:InitGenerate__91(Root,data) self:InitGenerate__92(Root,data) self:InitGenerate__93(Root,data) self:InitGenerate__94(Root,data) self:InitGenerate__95(Root,data) self:InitGenerate__96(Root,data) self:InitGenerate__97(Root,data) self:InitGenerate__98(Root,data) self:InitGenerate__99(Root,data) self:InitGenerate__100(Root,data) self:InitGenerate__101(Root,data) self:InitGenerate__102(Root,data) self:InitGenerate__103(Root,data) self:InitGenerate__104(Root,data) self:InitGenerate__105(Root,data) self:InitGenerate__106(Root,data) self:InitGenerate__107(Root,data) self:InitGenerate__108(Root,data) self:InitGenerate__109(Root,data) self:InitGenerate__110(Root,data) self:InitGenerate__111(Root,data) self:InitGenerate__112(Root,data) self:InitGenerate__113(Root,data) self:InitGenerate__114(Root,data) self:InitGenerate__115(Root,data) self:InitGenerate__116(Root,data) self:InitGenerate__117(Root,data) self:InitGenerate__118(Root,data) self:InitGenerate__119(Root,data) self:InitGenerate__120(Root,data) self:InitGenerate__121(Root,data) self:InitGenerate__122(Root,data) self:InitGenerate__123(Root,data) self:InitGenerate__124(Root,data) self:InitGenerate__125(Root,data) self:InitGenerate__126(Root,data) self:InitGenerate__127(Root,data) self:InitGenerate__128(Root,data) self:InitGenerate__129(Root,data) self:InitGenerate__130(Root,data) self:InitGenerate__131(Root,data) self:InitGenerate__132(Root,data) self:InitGenerate__133(Root,data) self:InitGenerate__134(Root,data) self:InitGenerate__135(Root,data) self:InitGenerate__136(Root,data) self:InitGenerate__137(Root,data) self:InitGenerate__138(Root,data) end ---@private function UINewbieBattleView:InitGenerate__1(Root, data) --[[ TopView/BossBlood --]] local tmp = Root:Find("TopView/BossBlood").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBloodNode = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__2(Root, data) --[[ TopView/BossBlood/Blood/BloodBar2 --]] local tmp = Root:Find("TopView/BossBlood/Blood/BloodBar2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBlood2 = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__3(Root, data) --[[ TopView/BossBlood/Blood/BloodBarBack --]] local tmp = Root:Find("TopView/BossBlood/Blood/BloodBarBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBloodBack = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__4(Root, data) --[[ TopView/BossBlood/Blood/BloodBar --]] local tmp = Root:Find("TopView/BossBlood/Blood/BloodBar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBlood = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__5(Root, data) --[[ TopView/BossBlood/Blood/BossName/TextName --]] local tmp = Root:Find("TopView/BossBlood/Blood/BossName/TextName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__6(Root, data) --[[ TopView/BossBlood/BossSkill --]] local tmp = Root:Find("TopView/BossBlood/BossSkill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__7(Root, data) --[[ TopView/BossBlood/BossSkill/Icon --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__8(Root, data) --[[ TopView/BossBlood/BossSkill/Mask --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__9(Root, data) --[[ TopView/BossBlood/BossSkill/CD --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__10(Root, data) --[[ TopView/BossBlood/BossSkill/Keep --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__11(Root, data) --[[ TopView/BossBlood/BossSkill/Wait --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__12(Root, data) --[[ TopView/BossBlood/BossSkill/Extra --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__13(Root, data) --[[ TopView/BossBlood/BossSkill/Forbidden --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__14(Root, data) --[[ TopView/BossBlood/BossSkill/Release --]] local tmp = Root:Find("TopView/BossBlood/BossSkill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossSkillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__15(Root, data) --[[ TopView/BossBlood/BossBuff/Buff/Image --]] local tmp = Root:Find("TopView/BossBlood/BossBuff/Buff/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossBuffTemp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__16(Root, data) --[[ TopView/BossBlood/BossBuff/DeBuff/Image --]] local tmp = Root:Find("TopView/BossBlood/BossBuff/DeBuff/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bossDebuffTemp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__17(Root, data) --[[ TopView/SkipBtn --]] local tmp = Root:Find("TopView/SkipBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.skipBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__18(Root, data) --[[ BottomView/HeadsBox/Player1 --]] local tmp = Root:Find("BottomView/HeadsBox/Player1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1 = tmp end ---@private function UINewbieBattleView:InitGenerate__19(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__20(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__21(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__22(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__23(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__24(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__25(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__26(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__27(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__28(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__29(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__30(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__31(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__32(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__33(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__34(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__35(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__36(Root, data) --[[ BottomView/HeadsBox/Player1/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__37(Root, data) --[[ BottomView/HeadsBox/Player1/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player1/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode1.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__38(Root, data) --[[ BottomView/HeadsBox/Player2 --]] local tmp = Root:Find("BottomView/HeadsBox/Player2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2 = tmp end ---@private function UINewbieBattleView:InitGenerate__39(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__40(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__41(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__42(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__43(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__44(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__45(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__46(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__47(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__48(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__49(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__50(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__51(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__52(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__53(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__54(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__55(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__56(Root, data) --[[ BottomView/HeadsBox/Player2/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__57(Root, data) --[[ BottomView/HeadsBox/Player2/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player2/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode2.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__58(Root, data) --[[ BottomView/HeadsBox/Player3 --]] local tmp = Root:Find("BottomView/HeadsBox/Player3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3 = tmp end ---@private function UINewbieBattleView:InitGenerate__59(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__60(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__61(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__62(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__63(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__64(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__65(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__66(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__67(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__68(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__69(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__70(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__71(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__72(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__73(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__74(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__75(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__76(Root, data) --[[ BottomView/HeadsBox/Player3/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__77(Root, data) --[[ BottomView/HeadsBox/Player3/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player3/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode3.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__78(Root, data) --[[ BottomView/HeadsBox/Player4 --]] local tmp = Root:Find("BottomView/HeadsBox/Player4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4 = tmp end ---@private function UINewbieBattleView:InitGenerate__79(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__80(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__81(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__82(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__83(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__84(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__85(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__86(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__87(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__88(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__89(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__90(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__91(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__92(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__93(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__94(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__95(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__96(Root, data) --[[ BottomView/HeadsBox/Player4/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__97(Root, data) --[[ BottomView/HeadsBox/Player4/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player4/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode4.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__98(Root, data) --[[ BottomView/HeadsBox/Player5 --]] local tmp = Root:Find("BottomView/HeadsBox/Player5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5 = tmp end ---@private function UINewbieBattleView:InitGenerate__99(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__100(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__101(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__102(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__103(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__104(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__105(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__106(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__107(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__108(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__109(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__110(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__111(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__112(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__113(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__114(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__115(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__116(Root, data) --[[ BottomView/HeadsBox/Player5/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__117(Root, data) --[[ BottomView/HeadsBox/Player5/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player5/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode5.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__118(Root, data) --[[ BottomView/HeadsBox/Player6 --]] local tmp = Root:Find("BottomView/HeadsBox/Player6").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6 = tmp end ---@private function UINewbieBattleView:InitGenerate__119(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewbieBattleView:InitGenerate__120(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.headNode = tmp end ---@private function UINewbieBattleView:InitGenerate__121(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/Head --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/Head").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.headNode.head = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UINewbieBattleView:InitGenerate__122(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/JobIcon --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/JobIcon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.headNode.jobIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__123(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/TextLV --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Head/TextLV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.headNode.levelText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__124(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.barNode = tmp end ---@private function UINewbieBattleView:InitGenerate__125(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar/HP/bloodImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar/HP/bloodImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.barNode.hp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.switchSprite = tmp:GetComponent(Enum.TypeInfo.SwitchSprite) end ---@private function UINewbieBattleView:InitGenerate__126(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar/Sp/spImg --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Bar/Sp/spImg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.barNode.sp = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__127(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode = tmp end ---@private function UINewbieBattleView:InitGenerate__128(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Icon --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.skillIcon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__129(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Mask --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Mask").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.skillProgress = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UINewbieBattleView:InitGenerate__130(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/CD --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/CD").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.skillCD = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UINewbieBattleView:InitGenerate__131(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Keep --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Keep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.keepNode = tmp end ---@private function UINewbieBattleView:InitGenerate__132(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Wait --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Wait").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.waitNode = tmp end ---@private function UINewbieBattleView:InitGenerate__133(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Extra --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Extra").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.extraNode = tmp end ---@private function UINewbieBattleView:InitGenerate__134(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Forbidden --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Forbidden").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.forbidNode = tmp end ---@private function UINewbieBattleView:InitGenerate__135(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Release --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Skill/Release").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.skillNode.releaseNode = tmp end ---@private function UINewbieBattleView:InitGenerate__136(Root, data) --[[ BottomView/HeadsBox/Player6/Position/HeadBoxItem/Dead --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/HeadBoxItem/Dead").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.headBoxItem.deadNode = tmp end ---@private function UINewbieBattleView:InitGenerate__137(Root, data) --[[ BottomView/HeadsBox/Player6/Position/PlayerName --]] local tmp = Root:Find("BottomView/HeadsBox/Player6/Position/PlayerName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.playerNode6.playerName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UINewbieBattleView:InitGenerate__138(Root, data) --[[ WhiteShow --]] local tmp = Root:Find("WhiteShow").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.whiteShow = tmp end ---@private function UINewbieBattleView:GenerateDestroy() if tolua.getpeer(self.playerNode6.playerName) ~= nil then tolua.setpeer(self.playerNode6.playerName, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode6.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode6.headBoxItem) ~= nil then tolua.setpeer(self.playerNode6.headBoxItem, nil) end if tolua.getpeer(self.playerNode5.playerName) ~= nil then tolua.setpeer(self.playerNode5.playerName, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode5.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode5.headBoxItem) ~= nil then tolua.setpeer(self.playerNode5.headBoxItem, nil) end if tolua.getpeer(self.playerNode4.playerName) ~= nil then tolua.setpeer(self.playerNode4.playerName, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode4.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode4.headBoxItem) ~= nil then tolua.setpeer(self.playerNode4.headBoxItem, nil) end if tolua.getpeer(self.playerNode3.playerName) ~= nil then tolua.setpeer(self.playerNode3.playerName, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode3.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode3.headBoxItem) ~= nil then tolua.setpeer(self.playerNode3.headBoxItem, nil) end if tolua.getpeer(self.playerNode2.playerName) ~= nil then tolua.setpeer(self.playerNode2.playerName, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode2.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode2.headBoxItem) ~= nil then tolua.setpeer(self.playerNode2.headBoxItem, nil) end if tolua.getpeer(self.playerNode1.playerName) ~= nil then tolua.setpeer(self.playerNode1.playerName, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.deadNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.deadNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.releaseNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.releaseNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.forbidNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.forbidNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.extraNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.extraNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.waitNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.waitNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.keepNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.keepNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.skillCD) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.skillCD, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.skillProgress) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.skillProgress, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode.skillIcon) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode.skillIcon, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.skillNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.skillNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.barNode.sp) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.barNode.sp, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.barNode.hp) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.barNode.hp, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.barNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.barNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.headNode.levelText) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.headNode.levelText, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.headNode.jobIcon) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.headNode.jobIcon, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.headNode.head) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.headNode.head, nil) end if tolua.getpeer(self.playerNode1.headBoxItem.headNode) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem.headNode, nil) end if tolua.getpeer(self.playerNode1.headBoxItem) ~= nil then tolua.setpeer(self.playerNode1.headBoxItem, nil) end if tolua.getpeer(self.bossSkillNode.releaseNode) ~= nil then tolua.setpeer(self.bossSkillNode.releaseNode, nil) end if tolua.getpeer(self.bossSkillNode.forbidNode) ~= nil then tolua.setpeer(self.bossSkillNode.forbidNode, nil) end if tolua.getpeer(self.bossSkillNode.extraNode) ~= nil then tolua.setpeer(self.bossSkillNode.extraNode, nil) end if tolua.getpeer(self.bossSkillNode.waitNode) ~= nil then tolua.setpeer(self.bossSkillNode.waitNode, nil) end if tolua.getpeer(self.bossSkillNode.keepNode) ~= nil then tolua.setpeer(self.bossSkillNode.keepNode, nil) end if tolua.getpeer(self.bossBloodNode) ~= nil then tolua.setpeer(self.bossBloodNode, nil) end self.bossBloodNode = nil if tolua.getpeer(self.bossBlood2) ~= nil then tolua.setpeer(self.bossBlood2, nil) end self.bossBlood2 = nil if tolua.getpeer(self.bossBloodBack) ~= nil then tolua.setpeer(self.bossBloodBack, nil) end self.bossBloodBack = nil if tolua.getpeer(self.bossBlood) ~= nil then tolua.setpeer(self.bossBlood, nil) end self.bossBlood = nil if tolua.getpeer(self.bossName) ~= nil then tolua.setpeer(self.bossName, nil) end self.bossName = nil if tolua.getpeer(self.bossSkillNode) ~= nil then tolua.setpeer(self.bossSkillNode, nil) end self.bossSkillNode = nil if tolua.getpeer(self.bossSkillIcon) ~= nil then tolua.setpeer(self.bossSkillIcon, nil) end self.bossSkillIcon = nil if tolua.getpeer(self.bossSkillProgress) ~= nil then tolua.setpeer(self.bossSkillProgress, nil) end self.bossSkillProgress = nil if tolua.getpeer(self.bossSkillCD) ~= nil then tolua.setpeer(self.bossSkillCD, nil) end self.bossSkillCD = nil if tolua.getpeer(self.bossBuffTemp) ~= nil then tolua.setpeer(self.bossBuffTemp, nil) end self.bossBuffTemp = nil if tolua.getpeer(self.bossDebuffTemp) ~= nil then tolua.setpeer(self.bossDebuffTemp, nil) end self.bossDebuffTemp = nil if tolua.getpeer(self.skipBtn) ~= nil then tolua.setpeer(self.skipBtn, nil) end self.skipBtn = nil if tolua.getpeer(self.playerNode1) ~= nil then tolua.setpeer(self.playerNode1, nil) end self.playerNode1 = nil if tolua.getpeer(self.playerNode2) ~= nil then tolua.setpeer(self.playerNode2, nil) end self.playerNode2 = nil if tolua.getpeer(self.playerNode3) ~= nil then tolua.setpeer(self.playerNode3, nil) end self.playerNode3 = nil if tolua.getpeer(self.playerNode4) ~= nil then tolua.setpeer(self.playerNode4, nil) end self.playerNode4 = nil if tolua.getpeer(self.playerNode5) ~= nil then tolua.setpeer(self.playerNode5, nil) end self.playerNode5 = nil if tolua.getpeer(self.playerNode6) ~= nil then tolua.setpeer(self.playerNode6, nil) end self.playerNode6 = nil if tolua.getpeer(self.whiteShow) ~= nil then tolua.setpeer(self.whiteShow, nil) end self.whiteShow = nil self.transform = nil self.gameObject = nil self.inited = false end return UINewbieBattleView