---@class UINewStory__Generate_storyAnim ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UINewStory__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private storyAnim UINewStory__Generate_storyAnim local UINewStoryView = class("UINewStoryView", require("UIViewBase")) function UINewStoryView:ctor() end ---@private function UINewStoryView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UINewStoryView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) end ---@private function UINewStoryView:InitGenerate__1(Root, data) --[[ StoryAnim --]] local tmp = Root:Find("StoryAnim").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.storyAnim = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UINewStoryView:GenerateDestroy() if tolua.getpeer(self.storyAnim) ~= nil then tolua.setpeer(self.storyAnim, nil) end self.storyAnim = nil self.transform = nil self.gameObject = nil self.inited = false end return UINewStoryView