local UIGuideView = require("UIGuide/UIGuideView_Generate") local TransparentColor = {0.18,0.18,0.18, 0.3} local BlackColor = {0.3,0.3, 0.3, 1} function UIGuideView:OnAwake(data) self.controller = require("UIGuide/UIGuideCtr"):new() self.controller:Init(self) self.controller:SetData(data) end function UIGuideView:AddEventListener() self.uiBase:AddUIEventHandlerClickListener(self.uIEventHandler, function (go) self:UIClose() end) end function UIGuideView:FillContent(data, uiBase) self.uiBase = uiBase local gameObject = self.uiBase:GetRoot() if gameObject ~= nil then self.gameObject = gameObject self.transform = gameObject.transform end self:InitGenerate(self.transform, data) self:Init() end function UIGuideView:Init() local data = self.controller:GetData() local type = data.type local pos = data.pos local targetHeight = data.height if type == Enum.UIGuideSource.StageGoal then self.bg:SetActive(false) CommonUtil.SetGraphicColor(self.bg.image, TransparentColor) self.arrow_bg:SetActive(true) self.arrow_bg.transform.position = pos local height = self.arrow.rectTransform.sizeDelta.y self.arrow_bg.rectTransform.anchoredPosition = self.arrow_bg.rectTransform.anchoredPosition + Vector2.up * (targetHeight + height) * 0.5 end end function UIGuideView:RemoveEventListener() ManagerContainer.LuaEventMgr:Unregister(self.uiData.name) end function UIGuideView:AddUIEventListener() ManagerContainer.LuaEventMgr:RegisterUIEvent(self.uiData.name) end function UIGuideView:OnHide() end function UIGuideView:OnShow(data) self.controller:SetData(data) self:Init() end function UIGuideView:OnClose() end function UIGuideView:OnDispose() self.uIEventHandler:RemoveListener() end return UIGuideView