---@class UIFashionWash__Generate_btnKeep ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionWash__Generate_btnWashAgain ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionWash__Generate_btnWash ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionWash__Generate_washAttrItem5 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@class UIFashionWash__Generate_washAttrItem4 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@class UIFashionWash__Generate_washAttrItem3 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@class UIFashionWash__Generate_washAttrItem2 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@class UIFashionWash__Generate_washAttrItem1 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@class UIFashionWash__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionWash__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public verticalLayoutGroup UnityEngine.UI.VerticalLayoutGroup ---@class UIFashionWash__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionWash__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIFashionWash__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIFashionWash__Generate_uIAnimator ---@field private AnyBtn UIFashionWash__Generate_AnyBtn ---@field private window UnityEngine.GameObject ---@field private bg UIFashionWash__Generate_bg ---@field private closeBox UnityEngine.GameObject ---@field private btnClose UIFashionWash__Generate_btnClose ---@field private washAttrItem1 UIFashionWash__Generate_washAttrItem1 ---@field private washAttrItem2 UIFashionWash__Generate_washAttrItem2 ---@field private washAttrItem3 UIFashionWash__Generate_washAttrItem3 ---@field private washAttrItem4 UIFashionWash__Generate_washAttrItem4 ---@field private washAttrItem5 UIFashionWash__Generate_washAttrItem5 ---@field private btnBox UnityEngine.GameObject ---@field private boxCost UnityEngine.GameObject ---@field private cost1 UnityEngine.GameObject ---@field private cost2 UnityEngine.GameObject ---@field private cost3 UnityEngine.GameObject ---@field private btnWash UIFashionWash__Generate_btnWash ---@field private btnWashAgain UIFashionWash__Generate_btnWashAgain ---@field private btnKeep UIFashionWash__Generate_btnKeep local UIFashionWashView = class("UIFashionWashView", require("UIViewBase")) function UIFashionWashView:ctor() end ---@private function UIFashionWashView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFashionWashView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) end ---@private function UIFashionWashView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIFashionWashView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIFashionWashView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionWashView:InitGenerate__4(Root, data) --[[ UIAnimator/Window --]] local tmp = Root:Find("UIAnimator/Window").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.window = tmp end ---@private function UIFashionWashView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.verticalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.VerticalLayoutGroup) end ---@private function UIFashionWashView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/CloseBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBox = tmp end ---@private function UIFashionWashView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionWashView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/WashBox/WashAttrItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/WashBox/WashAttrItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.washAttrItem1 = CommonUtil.BindGridViewItem2LuaStatic("WashAttrItem", tmp) self.washAttrItem1.prefabName = "WashAttrItem" tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionWashView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/WashBox/WashAttrItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/WashBox/WashAttrItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.washAttrItem2 = CommonUtil.BindGridViewItem2LuaStatic("WashAttrItem", tmp) self.washAttrItem2.prefabName = "WashAttrItem" tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionWashView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/WashBox/WashAttrItem3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/WashBox/WashAttrItem3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.washAttrItem3 = CommonUtil.BindGridViewItem2LuaStatic("WashAttrItem", tmp) self.washAttrItem3.prefabName = "WashAttrItem" tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionWashView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/WashBox/WashAttrItem4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/WashBox/WashAttrItem4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.washAttrItem4 = CommonUtil.BindGridViewItem2LuaStatic("WashAttrItem", tmp) self.washAttrItem4.prefabName = "WashAttrItem" tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionWashView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/WashBox/WashAttrItem5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/WashBox/WashAttrItem5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.washAttrItem5 = CommonUtil.BindGridViewItem2LuaStatic("WashAttrItem", tmp) self.washAttrItem5.prefabName = "WashAttrItem" tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionWashView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/BtnBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBox = tmp end ---@private function UIFashionWashView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.boxCost = tmp end ---@private function UIFashionWashView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost1.prefabName = "CostItem" end ---@private function UIFashionWashView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost2.prefabName = "CostItem" end ---@private function UIFashionWashView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BoxCost/Cost/CostItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost3 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost3.prefabName = "CostItem" end ---@private function UIFashionWashView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnWash --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnWash").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnWash = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionWashView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnWashAgain --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnWashAgain").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnWashAgain = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionWashView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/BtnBox/BtnKeep --]] local tmp = Root:Find("UIAnimator/Window/Bg/BtnBox/BtnKeep").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnKeep = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionWashView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.window) ~= nil then tolua.setpeer(self.window, nil) end self.window = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.closeBox) ~= nil then tolua.setpeer(self.closeBox, nil) end self.closeBox = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.washAttrItem1.GenerateDestroy ~= nil then self.washAttrItem1:GenerateDestroy() end if tolua.getpeer(self.washAttrItem1) ~= nil then tolua.setpeer(self.washAttrItem1, nil) end self.washAttrItem1 = nil if self.washAttrItem2.GenerateDestroy ~= nil then self.washAttrItem2:GenerateDestroy() end if tolua.getpeer(self.washAttrItem2) ~= nil then tolua.setpeer(self.washAttrItem2, nil) end self.washAttrItem2 = nil if self.washAttrItem3.GenerateDestroy ~= nil then self.washAttrItem3:GenerateDestroy() end if tolua.getpeer(self.washAttrItem3) ~= nil then tolua.setpeer(self.washAttrItem3, nil) end self.washAttrItem3 = nil if self.washAttrItem4.GenerateDestroy ~= nil then self.washAttrItem4:GenerateDestroy() end if tolua.getpeer(self.washAttrItem4) ~= nil then tolua.setpeer(self.washAttrItem4, nil) end self.washAttrItem4 = nil if self.washAttrItem5.GenerateDestroy ~= nil then self.washAttrItem5:GenerateDestroy() end if tolua.getpeer(self.washAttrItem5) ~= nil then tolua.setpeer(self.washAttrItem5, nil) end self.washAttrItem5 = nil if tolua.getpeer(self.btnBox) ~= nil then tolua.setpeer(self.btnBox, nil) end self.btnBox = nil if tolua.getpeer(self.boxCost) ~= nil then tolua.setpeer(self.boxCost, nil) end self.boxCost = nil if self.cost1.GenerateDestroy ~= nil then self.cost1:GenerateDestroy() end if tolua.getpeer(self.cost1) ~= nil then tolua.setpeer(self.cost1, nil) end self.cost1 = nil if self.cost2.GenerateDestroy ~= nil then self.cost2:GenerateDestroy() end if tolua.getpeer(self.cost2) ~= nil then tolua.setpeer(self.cost2, nil) end self.cost2 = nil if self.cost3.GenerateDestroy ~= nil then self.cost3:GenerateDestroy() end if tolua.getpeer(self.cost3) ~= nil then tolua.setpeer(self.cost3, nil) end self.cost3 = nil if tolua.getpeer(self.btnWash) ~= nil then tolua.setpeer(self.btnWash, nil) end self.btnWash = nil if tolua.getpeer(self.btnWashAgain) ~= nil then tolua.setpeer(self.btnWashAgain, nil) end self.btnWashAgain = nil if tolua.getpeer(self.btnKeep) ~= nil then tolua.setpeer(self.btnKeep, nil) end self.btnKeep = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFashionWashView