---@class UIFashionTotal__Generate_attr1Title ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIFashionTotal__Generate_property ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@field public noPro UnityEngine.GameObject ---@class UIFashionTotal__Generate_attrTitle ---@field public gameObject UnityEngine.GameObject ---@field public uILocalizeScript UILocalizeScript ---@class UIFashionTotal__Generate_propertySuit ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@field public noPro UnityEngine.GameObject ---@class UIFashionTotal__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionTotal__Generate_title ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIFashionTotal__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionTotal__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIFashionTotal__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIFashionTotal__Generate_uIAnimator ---@field private AnyBtn UIFashionTotal__Generate_AnyBtn ---@field private title UIFashionTotal__Generate_title ---@field private btnClose UIFashionTotal__Generate_btnClose ---@field private fashionPropertyItem UnityEngine.GameObject ---@field private propertySuit UIFashionTotal__Generate_propertySuit ---@field private attrTitle UIFashionTotal__Generate_attrTitle ---@field private property UIFashionTotal__Generate_property ---@field private attr1Title UIFashionTotal__Generate_attr1Title local UIFashionTotalView = class("UIFashionTotalView", require("UIViewBase")) function UIFashionTotalView:ctor() end ---@private function UIFashionTotalView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFashionTotalView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) end ---@private function UIFashionTotalView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIFashionTotalView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionTotalView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/TextTitle --]] local tmp = Root:Find("UIAnimator/Window/TextTitle").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.title = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIFashionTotalView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionTotalView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/FashionPropertyItem --]] local tmp = Root:Find("UIAnimator/Window/FashionPropertyItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fashionPropertyItem = CommonUtil.BindGridViewItem2LuaStatic("FashionPropertyItem", tmp) self.fashionPropertyItem.prefabName = "FashionPropertyItem" end ---@private function UIFashionTotalView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/PropertySuit --]] local tmp = Root:Find("UIAnimator/Window/PropertySuit").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.propertySuit = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIFashionTotalView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/PropertySuit/NoPro --]] local tmp = Root:Find("UIAnimator/Window/PropertySuit/NoPro").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.propertySuit.noPro = tmp end ---@private function UIFashionTotalView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/PropertySuit/PropertyTitle/Text --]] local tmp = Root:Find("UIAnimator/Window/PropertySuit/PropertyTitle/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrTitle = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIFashionTotalView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Property --]] local tmp = Root:Find("UIAnimator/Window/Property").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIFashionTotalView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Property/NoPro --]] local tmp = Root:Find("UIAnimator/Window/Property/NoPro").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property.noPro = tmp end ---@private function UIFashionTotalView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Property/PropertyTitle/Text --]] local tmp = Root:Find("UIAnimator/Window/Property/PropertyTitle/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1Title = tmp tmp.uILocalizeScript = tmp:GetComponent(Enum.TypeInfo.UILocalizeScript) end ---@private function UIFashionTotalView:GenerateDestroy() if tolua.getpeer(self.property.noPro) ~= nil then tolua.setpeer(self.property.noPro, nil) end if tolua.getpeer(self.propertySuit.noPro) ~= nil then tolua.setpeer(self.propertySuit.noPro, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.title) ~= nil then tolua.setpeer(self.title, nil) end self.title = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.fashionPropertyItem.GenerateDestroy ~= nil then self.fashionPropertyItem:GenerateDestroy() end if tolua.getpeer(self.fashionPropertyItem) ~= nil then tolua.setpeer(self.fashionPropertyItem, nil) end self.fashionPropertyItem = nil if tolua.getpeer(self.propertySuit) ~= nil then tolua.setpeer(self.propertySuit, nil) end self.propertySuit = nil if tolua.getpeer(self.attrTitle) ~= nil then tolua.setpeer(self.attrTitle, nil) end self.attrTitle = nil if tolua.getpeer(self.property) ~= nil then tolua.setpeer(self.property, nil) end self.property = nil if tolua.getpeer(self.attr1Title) ~= nil then tolua.setpeer(self.attr1Title, nil) end self.attr1Title = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFashionTotalView