---@class UIFashionSuitesTips__Generate_fashionSuitesItem ---@field public gameObject UnityEngine.GameObject ---@field public rectTransform UnityEngine.RectTransform ---@class UIFashionSuitesTips__Generate_scrollviewContent ---@field public gameObject UnityEngine.GameObject ---@field public verticalLayoutGroup UnityEngine.UI.VerticalLayoutGroup ---@class UIFashionSuitesTips__Generate_suitesScrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopListView SuperScrollView.LoopListView ---@class UIFashionSuitesTips__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionSuitesTips__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionSuitesTips__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIFashionSuitesTips__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIFashionSuitesTips__Generate_uIAnimator ---@field private AnyBtn UIFashionSuitesTips__Generate_AnyBtn ---@field private btnClose UIFashionSuitesTips__Generate_btnClose ---@field private suitesScrollView UIFashionSuitesTips__Generate_suitesScrollView ---@field private scrollviewContent UIFashionSuitesTips__Generate_scrollviewContent ---@field private fashionSuitesItem UIFashionSuitesTips__Generate_fashionSuitesItem local UIFashionSuitesTipsView = class("UIFashionSuitesTipsView", require("UIViewBase")) function UIFashionSuitesTipsView:ctor() end ---@private function UIFashionSuitesTipsView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFashionSuitesTipsView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIFashionSuitesTipsView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIFashionSuitesTipsView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionSuitesTipsView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionSuitesTipsView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/SuitesScrollView --]] local tmp = Root:Find("UIAnimator/Window/SuitesScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.suitesScrollView = tmp tmp.loopListView = tmp:GetComponent(Enum.TypeInfo.LoopListView) end ---@private function UIFashionSuitesTipsView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/SuitesScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/SuitesScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollviewContent = tmp tmp.verticalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.VerticalLayoutGroup) end ---@private function UIFashionSuitesTipsView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/SuitesScrollView/Viewport/Content/FashionSuitesItem --]] local tmp = Root:Find("UIAnimator/Window/SuitesScrollView/Viewport/Content/FashionSuitesItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fashionSuitesItem = CommonUtil.BindGridViewItem2LuaStatic("FashionSuitesItem", tmp) self.fashionSuitesItem.prefabName = "FashionSuitesItem" tmp.rectTransform = tmp:GetComponent(Enum.TypeInfo.RectTransform) end ---@private function UIFashionSuitesTipsView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.suitesScrollView) ~= nil then tolua.setpeer(self.suitesScrollView, nil) end self.suitesScrollView = nil if tolua.getpeer(self.scrollviewContent) ~= nil then tolua.setpeer(self.scrollviewContent, nil) end self.scrollviewContent = nil if self.fashionSuitesItem.GenerateDestroy ~= nil then self.fashionSuitesItem:GenerateDestroy() end if tolua.getpeer(self.fashionSuitesItem) ~= nil then tolua.setpeer(self.fashionSuitesItem, nil) end self.fashionSuitesItem = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFashionSuitesTipsView