---@class UIFashionLvUp__Generate_btnLvUp ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionLvUp__Generate_scrollView_numlv ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_scrollView_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr5_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr5_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr5_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr5 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_attr5_text ---@field public number1 UIFashionLvUp__Generate_attr5_number1 ---@field public number2 UIFashionLvUp__Generate_attr5_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_attr4_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr4_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr4_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr4 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_attr4_text ---@field public number1 UIFashionLvUp__Generate_attr4_number1 ---@field public number2 UIFashionLvUp__Generate_attr4_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_attr3_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr3_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr3_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr3 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_attr3_text ---@field public number1 UIFashionLvUp__Generate_attr3_number1 ---@field public number2 UIFashionLvUp__Generate_attr3_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_attr2_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr2_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr2_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr2 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_attr2_text ---@field public number1 UIFashionLvUp__Generate_attr2_number1 ---@field public number2 UIFashionLvUp__Generate_attr2_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_attr1_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr1_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr1_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_attr1 ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_attr1_text ---@field public number1 UIFashionLvUp__Generate_attr1_number1 ---@field public number2 UIFashionLvUp__Generate_attr1_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_lV_number2 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_lV_number1 ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_lV_text ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionLvUp__Generate_lV ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public text UIFashionLvUp__Generate_lV_text ---@field public number1 UIFashionLvUp__Generate_lV_number1 ---@field public number2 UIFashionLvUp__Generate_lV_number2 ---@field public image UnityEngine.GameObject ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public text UIFashionLvUp__Generate_scrollView_text ---@field public numlv UIFashionLvUp__Generate_scrollView_numlv ---@class UIFashionLvUp__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionLvUp__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public uIEffectCfg UIEffectCfg ---@field public fx UnityEngine.GameObject ---@class UIFashionLvUp__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionLvUp__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIFashionLvUp__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIFashionLvUp__Generate_uIAnimator ---@field private AnyBtn UIFashionLvUp__Generate_AnyBtn ---@field private bg UIFashionLvUp__Generate_bg ---@field private btnClose UIFashionLvUp__Generate_btnClose ---@field private fashionWearItem UnityEngine.GameObject ---@field private scrollView UIFashionLvUp__Generate_scrollView ---@field private lV UIFashionLvUp__Generate_lV ---@field private attr1 UIFashionLvUp__Generate_attr1 ---@field private attr2 UIFashionLvUp__Generate_attr2 ---@field private attr3 UIFashionLvUp__Generate_attr3 ---@field private attr4 UIFashionLvUp__Generate_attr4 ---@field private attr5 UIFashionLvUp__Generate_attr5 ---@field private boxCost UnityEngine.GameObject ---@field private cost1 UnityEngine.GameObject ---@field private cost2 UnityEngine.GameObject ---@field private cost3 UnityEngine.GameObject ---@field private max UnityEngine.GameObject ---@field private btnLvUp UIFashionLvUp__Generate_btnLvUp local UIFashionLvUpView = class("UIFashionLvUpView", require("UIViewBase")) function UIFashionLvUpView:ctor() end ---@private function UIFashionLvUpView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFashionLvUpView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) self:InitGenerate__25(Root,data) self:InitGenerate__26(Root,data) self:InitGenerate__27(Root,data) self:InitGenerate__28(Root,data) self:InitGenerate__29(Root,data) self:InitGenerate__30(Root,data) self:InitGenerate__31(Root,data) self:InitGenerate__32(Root,data) self:InitGenerate__33(Root,data) self:InitGenerate__34(Root,data) self:InitGenerate__35(Root,data) self:InitGenerate__36(Root,data) self:InitGenerate__37(Root,data) self:InitGenerate__38(Root,data) self:InitGenerate__39(Root,data) self:InitGenerate__40(Root,data) self:InitGenerate__41(Root,data) self:InitGenerate__42(Root,data) self:InitGenerate__43(Root,data) self:InitGenerate__44(Root,data) self:InitGenerate__45(Root,data) self:InitGenerate__46(Root,data) self:InitGenerate__47(Root,data) self:InitGenerate__48(Root,data) self:InitGenerate__49(Root,data) self:InitGenerate__50(Root,data) self:InitGenerate__51(Root,data) self:InitGenerate__52(Root,data) end ---@private function UIFashionLvUpView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function UIFashionLvUpView:InitGenerate__2(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIFashionLvUpView:InitGenerate__3(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionLvUpView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionLvUpView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/HeroInfo/FashionWearItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/HeroInfo/FashionWearItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.fashionWearItem = CommonUtil.BindGridViewItem2LuaStatic("FashionWearItem", tmp) self.fashionWearItem.prefabName = "FashionWearItem" end ---@private function UIFashionLvUpView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp end ---@private function UIFashionLvUpView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/LV/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lV.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr1/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr1.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__25(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr2/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr2.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__26(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__27(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__28(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__29(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__30(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__31(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr3/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr3.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__32(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__33(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__34(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__35(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__36(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__37(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr4/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr4.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__38(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5 = tmp tmp.uIEffectCfg = tmp:GetComponent(Enum.TypeInfo.UIEffectCfg) end ---@private function UIFashionLvUpView:InitGenerate__39(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__40(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Number1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Number1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5.number1 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__41(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Number2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Number2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5.number2 = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__42(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Image --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/Image").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5.image = tmp end ---@private function UIFashionLvUpView:InitGenerate__43(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/Viewport/grid/Attr5/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attr5.fx = tmp end ---@private function UIFashionLvUpView:InitGenerate__44(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/NameTitle/Text --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/NameTitle/Text").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView.text = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__45(Root, data) --[[ UIAnimator/Window/Bg/ScrollView/NameTitle/bg/numlv --]] local tmp = Root:Find("UIAnimator/Window/Bg/ScrollView/NameTitle/bg/numlv").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView.numlv = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionLvUpView:InitGenerate__46(Root, data) --[[ UIAnimator/Window/Bg/BoxCost --]] local tmp = Root:Find("UIAnimator/Window/Bg/BoxCost").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.boxCost = tmp end ---@private function UIFashionLvUpView:InitGenerate__47(Root, data) --[[ UIAnimator/Window/Bg/BoxCost/Cost/CostItem --]] local tmp = Root:Find("UIAnimator/Window/Bg/BoxCost/Cost/CostItem").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost1 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost1.prefabName = "CostItem" end ---@private function UIFashionLvUpView:InitGenerate__48(Root, data) --[[ UIAnimator/Window/Bg/BoxCost/Cost/CostItem1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BoxCost/Cost/CostItem1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost2 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost2.prefabName = "CostItem" end ---@private function UIFashionLvUpView:InitGenerate__49(Root, data) --[[ UIAnimator/Window/Bg/BoxCost/Cost/CostItem2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/BoxCost/Cost/CostItem2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.cost3 = CommonUtil.BindGridViewItem2LuaStatic("CostItem", tmp) self.cost3.prefabName = "CostItem" end ---@private function UIFashionLvUpView:InitGenerate__50(Root, data) --[[ UIAnimator/Window/Bg/Bottom/Max --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/Max").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.max = tmp end ---@private function UIFashionLvUpView:InitGenerate__51(Root, data) --[[ UIAnimator/Window/Bg/Bottom/BtnLvUp --]] local tmp = Root:Find("UIAnimator/Window/Bg/Bottom/BtnLvUp").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnLvUp = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionLvUpView:InitGenerate__52(Root, data) --[[ UIAnimator/Window/Bg/fx --]] local tmp = Root:Find("UIAnimator/Window/Bg/fx").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg.fx = tmp end ---@private function UIFashionLvUpView:GenerateDestroy() if tolua.getpeer(self.bg.fx) ~= nil then tolua.setpeer(self.bg.fx, nil) end if tolua.getpeer(self.scrollView.numlv) ~= nil then tolua.setpeer(self.scrollView.numlv, nil) end if tolua.getpeer(self.scrollView.text) ~= nil then tolua.setpeer(self.scrollView.text, nil) end if tolua.getpeer(self.attr5.fx) ~= nil then tolua.setpeer(self.attr5.fx, nil) end if tolua.getpeer(self.attr5.image) ~= nil then tolua.setpeer(self.attr5.image, nil) end if tolua.getpeer(self.attr5.number2) ~= nil then tolua.setpeer(self.attr5.number2, nil) end if tolua.getpeer(self.attr5.number1) ~= nil then tolua.setpeer(self.attr5.number1, nil) end if tolua.getpeer(self.attr5.text) ~= nil then tolua.setpeer(self.attr5.text, nil) end if tolua.getpeer(self.attr4.fx) ~= nil then tolua.setpeer(self.attr4.fx, nil) end if tolua.getpeer(self.attr4.image) ~= nil then tolua.setpeer(self.attr4.image, nil) end if tolua.getpeer(self.attr4.number2) ~= nil then tolua.setpeer(self.attr4.number2, nil) end if tolua.getpeer(self.attr4.number1) ~= nil then tolua.setpeer(self.attr4.number1, nil) end if tolua.getpeer(self.attr4.text) ~= nil then tolua.setpeer(self.attr4.text, nil) end if tolua.getpeer(self.attr3.fx) ~= nil then tolua.setpeer(self.attr3.fx, nil) end if tolua.getpeer(self.attr3.image) ~= nil then tolua.setpeer(self.attr3.image, nil) end if tolua.getpeer(self.attr3.number2) ~= nil then tolua.setpeer(self.attr3.number2, nil) end if tolua.getpeer(self.attr3.number1) ~= nil then tolua.setpeer(self.attr3.number1, nil) end if tolua.getpeer(self.attr3.text) ~= nil then tolua.setpeer(self.attr3.text, nil) end if tolua.getpeer(self.attr2.fx) ~= nil then tolua.setpeer(self.attr2.fx, nil) end if tolua.getpeer(self.attr2.image) ~= nil then tolua.setpeer(self.attr2.image, nil) end if tolua.getpeer(self.attr2.number2) ~= nil then tolua.setpeer(self.attr2.number2, nil) end if tolua.getpeer(self.attr2.number1) ~= nil then tolua.setpeer(self.attr2.number1, nil) end if tolua.getpeer(self.attr2.text) ~= nil then tolua.setpeer(self.attr2.text, nil) end if tolua.getpeer(self.attr1.fx) ~= nil then tolua.setpeer(self.attr1.fx, nil) end if tolua.getpeer(self.attr1.image) ~= nil then tolua.setpeer(self.attr1.image, nil) end if tolua.getpeer(self.attr1.number2) ~= nil then tolua.setpeer(self.attr1.number2, nil) end if tolua.getpeer(self.attr1.number1) ~= nil then tolua.setpeer(self.attr1.number1, nil) end if tolua.getpeer(self.attr1.text) ~= nil then tolua.setpeer(self.attr1.text, nil) end if tolua.getpeer(self.lV.fx) ~= nil then tolua.setpeer(self.lV.fx, nil) end if tolua.getpeer(self.lV.image) ~= nil then tolua.setpeer(self.lV.image, nil) end if tolua.getpeer(self.lV.number2) ~= nil then tolua.setpeer(self.lV.number2, nil) end if tolua.getpeer(self.lV.number1) ~= nil then tolua.setpeer(self.lV.number1, nil) end if tolua.getpeer(self.lV.text) ~= nil then tolua.setpeer(self.lV.text, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if self.fashionWearItem.GenerateDestroy ~= nil then self.fashionWearItem:GenerateDestroy() end if tolua.getpeer(self.fashionWearItem) ~= nil then tolua.setpeer(self.fashionWearItem, nil) end self.fashionWearItem = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.lV) ~= nil then tolua.setpeer(self.lV, nil) end self.lV = nil if tolua.getpeer(self.attr1) ~= nil then tolua.setpeer(self.attr1, nil) end self.attr1 = nil if tolua.getpeer(self.attr2) ~= nil then tolua.setpeer(self.attr2, nil) end self.attr2 = nil if tolua.getpeer(self.attr3) ~= nil then tolua.setpeer(self.attr3, nil) end self.attr3 = nil if tolua.getpeer(self.attr4) ~= nil then tolua.setpeer(self.attr4, nil) end self.attr4 = nil if tolua.getpeer(self.attr5) ~= nil then tolua.setpeer(self.attr5, nil) end self.attr5 = nil if tolua.getpeer(self.boxCost) ~= nil then tolua.setpeer(self.boxCost, nil) end self.boxCost = nil if self.cost1.GenerateDestroy ~= nil then self.cost1:GenerateDestroy() end if tolua.getpeer(self.cost1) ~= nil then tolua.setpeer(self.cost1, nil) end self.cost1 = nil if self.cost2.GenerateDestroy ~= nil then self.cost2:GenerateDestroy() end if tolua.getpeer(self.cost2) ~= nil then tolua.setpeer(self.cost2, nil) end self.cost2 = nil if self.cost3.GenerateDestroy ~= nil then self.cost3:GenerateDestroy() end if tolua.getpeer(self.cost3) ~= nil then tolua.setpeer(self.cost3, nil) end self.cost3 = nil if tolua.getpeer(self.max) ~= nil then tolua.setpeer(self.max, nil) end self.max = nil if tolua.getpeer(self.btnLvUp) ~= nil then tolua.setpeer(self.btnLvUp, nil) end self.btnLvUp = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFashionLvUpView