---@class UIFashionGot__Generate_property5_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property5_attrName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property5 ---@field public gameObject UnityEngine.GameObject ---@field public attrName UIFashionGot__Generate_property5_attrName ---@field public number UIFashionGot__Generate_property5_number ---@class UIFashionGot__Generate_property4_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property4_attrName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property4 ---@field public gameObject UnityEngine.GameObject ---@field public attrName UIFashionGot__Generate_property4_attrName ---@field public number UIFashionGot__Generate_property4_number ---@class UIFashionGot__Generate_property3_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property3_attrName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property3 ---@field public gameObject UnityEngine.GameObject ---@field public attrName UIFashionGot__Generate_property3_attrName ---@field public number UIFashionGot__Generate_property3_number ---@class UIFashionGot__Generate_property2_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property2_attrName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property2 ---@field public gameObject UnityEngine.GameObject ---@field public attrName UIFashionGot__Generate_property2_attrName ---@field public number UIFashionGot__Generate_property2_number ---@class UIFashionGot__Generate_property1_number ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property1_attrName ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_property1 ---@field public gameObject UnityEngine.GameObject ---@field public attrName UIFashionGot__Generate_property1_attrName ---@field public number UIFashionGot__Generate_property1_number ---@class UIFashionGot__Generate_equipBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionGot__Generate_btnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionGot__Generate_frame ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIFashionGot__Generate_icon ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@class UIFashionGot__Generate_bg ---@field public gameObject UnityEngine.GameObject ---@field public image UnityEngine.UI.Image ---@field public button UnityEngine.UI.Button ---@class UIFashionGot__Generate_nameTxt ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class UIFashionGot__Generate_alpha ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIFashionGot__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIFashionGot__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIFashionGot__Generate_uIAnimator ---@field private alpha UIFashionGot__Generate_alpha ---@field private nameTxt UIFashionGot__Generate_nameTxt ---@field private bg UIFashionGot__Generate_bg ---@field private icon UIFashionGot__Generate_icon ---@field private frame UIFashionGot__Generate_frame ---@field private closeBox UnityEngine.GameObject ---@field private btnClose UIFashionGot__Generate_btnClose ---@field private equipBtn UIFashionGot__Generate_equipBtn ---@field private property1 UIFashionGot__Generate_property1 ---@field private property2 UIFashionGot__Generate_property2 ---@field private property3 UIFashionGot__Generate_property3 ---@field private property4 UIFashionGot__Generate_property4 ---@field private property5 UIFashionGot__Generate_property5 local UIFashionGotView = class("UIFashionGotView", require("UIViewBase")) function UIFashionGotView:ctor() end ---@private function UIFashionGotView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIFashionGotView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) self:InitGenerate__7(Root,data) self:InitGenerate__8(Root,data) self:InitGenerate__9(Root,data) self:InitGenerate__10(Root,data) self:InitGenerate__11(Root,data) self:InitGenerate__12(Root,data) self:InitGenerate__13(Root,data) self:InitGenerate__14(Root,data) self:InitGenerate__15(Root,data) self:InitGenerate__16(Root,data) self:InitGenerate__17(Root,data) self:InitGenerate__18(Root,data) self:InitGenerate__19(Root,data) self:InitGenerate__20(Root,data) self:InitGenerate__21(Root,data) self:InitGenerate__22(Root,data) self:InitGenerate__23(Root,data) self:InitGenerate__24(Root,data) end ---@private function UIFashionGotView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIFashionGotView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.alpha = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionGotView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/Bg/Name/NameTxt --]] local tmp = Root:Find("UIAnimator/Window/Bg/Name/NameTxt").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.nameTxt = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/Bg/Item/Bg --]] local tmp = Root:Find("UIAnimator/Window/Bg/Item/Bg").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.bg = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionGotView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/Bg/Item/Icon --]] local tmp = Root:Find("UIAnimator/Window/Bg/Item/Icon").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.icon = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIFashionGotView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/Bg/Item/Frame --]] local tmp = Root:Find("UIAnimator/Window/Bg/Item/Frame").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.frame = tmp tmp.image = tmp:GetComponent(Enum.TypeInfo.Image) end ---@private function UIFashionGotView:InitGenerate__7(Root, data) --[[ UIAnimator/Window/Bg/CloseBox --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.closeBox = tmp end ---@private function UIFashionGotView:InitGenerate__8(Root, data) --[[ UIAnimator/Window/Bg/CloseBox/BtnClose --]] local tmp = Root:Find("UIAnimator/Window/Bg/CloseBox/BtnClose").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionGotView:InitGenerate__9(Root, data) --[[ UIAnimator/Window/Bg/EquipBtn --]] local tmp = Root:Find("UIAnimator/Window/Bg/EquipBtn").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.equipBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIFashionGotView:InitGenerate__10(Root, data) --[[ UIAnimator/Window/Bg/Property1 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property1").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property1 = tmp end ---@private function UIFashionGotView:InitGenerate__11(Root, data) --[[ UIAnimator/Window/Bg/Property1/AttrName --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property1/AttrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property1.attrName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__12(Root, data) --[[ UIAnimator/Window/Bg/Property1/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property1/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property1.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__13(Root, data) --[[ UIAnimator/Window/Bg/Property2 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property2").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property2 = tmp end ---@private function UIFashionGotView:InitGenerate__14(Root, data) --[[ UIAnimator/Window/Bg/Property2/AttrName --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property2/AttrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property2.attrName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__15(Root, data) --[[ UIAnimator/Window/Bg/Property2/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property2/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property2.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__16(Root, data) --[[ UIAnimator/Window/Bg/Property3 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property3").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property3 = tmp end ---@private function UIFashionGotView:InitGenerate__17(Root, data) --[[ UIAnimator/Window/Bg/Property3/AttrName --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property3/AttrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property3.attrName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__18(Root, data) --[[ UIAnimator/Window/Bg/Property3/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property3/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property3.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__19(Root, data) --[[ UIAnimator/Window/Bg/Property4 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property4").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property4 = tmp end ---@private function UIFashionGotView:InitGenerate__20(Root, data) --[[ UIAnimator/Window/Bg/Property4/AttrName --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property4/AttrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property4.attrName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__21(Root, data) --[[ UIAnimator/Window/Bg/Property4/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property4/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property4.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__22(Root, data) --[[ UIAnimator/Window/Bg/Property5 --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property5").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property5 = tmp end ---@private function UIFashionGotView:InitGenerate__23(Root, data) --[[ UIAnimator/Window/Bg/Property5/AttrName --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property5/AttrName").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property5.attrName = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:InitGenerate__24(Root, data) --[[ UIAnimator/Window/Bg/Property5/Number --]] local tmp = Root:Find("UIAnimator/Window/Bg/Property5/Number").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.property5.number = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function UIFashionGotView:GenerateDestroy() if tolua.getpeer(self.property5.number) ~= nil then tolua.setpeer(self.property5.number, nil) end if tolua.getpeer(self.property5.attrName) ~= nil then tolua.setpeer(self.property5.attrName, nil) end if tolua.getpeer(self.property4.number) ~= nil then tolua.setpeer(self.property4.number, nil) end if tolua.getpeer(self.property4.attrName) ~= nil then tolua.setpeer(self.property4.attrName, nil) end if tolua.getpeer(self.property3.number) ~= nil then tolua.setpeer(self.property3.number, nil) end if tolua.getpeer(self.property3.attrName) ~= nil then tolua.setpeer(self.property3.attrName, nil) end if tolua.getpeer(self.property2.number) ~= nil then tolua.setpeer(self.property2.number, nil) end if tolua.getpeer(self.property2.attrName) ~= nil then tolua.setpeer(self.property2.attrName, nil) end if tolua.getpeer(self.property1.number) ~= nil then tolua.setpeer(self.property1.number, nil) end if tolua.getpeer(self.property1.attrName) ~= nil then tolua.setpeer(self.property1.attrName, nil) end if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.alpha) ~= nil then tolua.setpeer(self.alpha, nil) end self.alpha = nil if tolua.getpeer(self.nameTxt) ~= nil then tolua.setpeer(self.nameTxt, nil) end self.nameTxt = nil if tolua.getpeer(self.bg) ~= nil then tolua.setpeer(self.bg, nil) end self.bg = nil if tolua.getpeer(self.icon) ~= nil then tolua.setpeer(self.icon, nil) end self.icon = nil if tolua.getpeer(self.frame) ~= nil then tolua.setpeer(self.frame, nil) end self.frame = nil if tolua.getpeer(self.closeBox) ~= nil then tolua.setpeer(self.closeBox, nil) end self.closeBox = nil if tolua.getpeer(self.btnClose) ~= nil then tolua.setpeer(self.btnClose, nil) end self.btnClose = nil if tolua.getpeer(self.equipBtn) ~= nil then tolua.setpeer(self.equipBtn, nil) end self.equipBtn = nil if tolua.getpeer(self.property1) ~= nil then tolua.setpeer(self.property1, nil) end self.property1 = nil if tolua.getpeer(self.property2) ~= nil then tolua.setpeer(self.property2, nil) end self.property2 = nil if tolua.getpeer(self.property3) ~= nil then tolua.setpeer(self.property3, nil) end self.property3 = nil if tolua.getpeer(self.property4) ~= nil then tolua.setpeer(self.property4, nil) end self.property4 = nil if tolua.getpeer(self.property5) ~= nil then tolua.setpeer(self.property5, nil) end self.property5 = nil self.transform = nil self.gameObject = nil self.inited = false end return UIFashionGotView