---@class UIWjBattleBuffView__Generate_btnBack ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWjBattleBuffView__Generate_BtnClose ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWjBattleBuffView__Generate_content ---@field public gameObject UnityEngine.GameObject ---@field public horizontalLayoutGroup UnityEngine.UI.HorizontalLayoutGroup ---@class UIWjBattleBuffView__Generate_scrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopHorizontalScrollRect UnityEngine.UI.LoopHorizontalScrollRect ---@class UIWjBattleBuffView__Generate_title ---@field public gameObject UnityEngine.GameObject ---@field public text TMPro.TextMeshProUGUI ---@class UIWjBattleBuffView__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIWjBattleBuffView__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private AnyBtn UIWjBattleBuffView__Generate_AnyBtn ---@field private title UIWjBattleBuffView__Generate_title ---@field private scrollView UIWjBattleBuffView__Generate_scrollView ---@field private content UIWjBattleBuffView__Generate_content ---@field private BtnClose UIWjBattleBuffView__Generate_BtnClose ---@field private btnBack UIWjBattleBuffView__Generate_btnBack local UIWjBattleBuffViewView = class("UIWjBattleBuffViewView", require("UIViewBase")) function UIWjBattleBuffViewView:ctor() end ---@private function UIWjBattleBuffViewView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIWjBattleBuffViewView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIWjBattleBuffViewView:InitGenerate__1(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWjBattleBuffViewView:InitGenerate__2(Root, data) --[[ UIAnimator/Window/Title --]] local tmp = Root:Find("UIAnimator/Window/Title").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.title = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.TextMeshProUGUI) end ---@private function UIWjBattleBuffViewView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/TaskItems/ScrollView --]] local tmp = Root:Find("UIAnimator/Window/TaskItems/ScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.scrollView = tmp tmp.loopHorizontalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopHorizontalScrollRect) end ---@private function UIWjBattleBuffViewView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/TaskItems/ScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/TaskItems/ScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.content = tmp tmp.horizontalLayoutGroup = tmp:GetComponent(Enum.TypeInfo.HorizontalLayoutGroup) end ---@private function UIWjBattleBuffViewView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BtnCloseFlat --]] local tmp = Root:Find("UIAnimator/Window/BtnCloseFlat").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.BtnClose = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWjBattleBuffViewView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BtnBack --]] local tmp = Root:Find("UIAnimator/Window/BtnBack").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnBack = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIWjBattleBuffViewView:GenerateDestroy() if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.title) ~= nil then tolua.setpeer(self.title, nil) end self.title = nil if tolua.getpeer(self.scrollView) ~= nil then tolua.setpeer(self.scrollView, nil) end self.scrollView = nil if tolua.getpeer(self.content) ~= nil then tolua.setpeer(self.content, nil) end self.content = nil if tolua.getpeer(self.BtnClose) ~= nil then tolua.setpeer(self.BtnClose, nil) end self.BtnClose = nil if tolua.getpeer(self.btnBack) ~= nil then tolua.setpeer(self.btnBack, nil) end self.btnBack = nil self.transform = nil self.gameObject = nil self.inited = false end return UIWjBattleBuffViewView