---@class UIClimbingTowerBattleWin__Generate_btnNextTower ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIClimbingTowerBattleWin__Generate_ItemContent ---@field public gameObject UnityEngine.GameObject ---@field public gridLayoutGroup UnityEngine.UI.GridLayoutGroup ---@class UIClimbingTowerBattleWin__Generate_ItemScrollView ---@field public gameObject UnityEngine.GameObject ---@field public loopVerticalScrollRect UnityEngine.UI.LoopVerticalScrollRect ---@class UIClimbingTowerBattleWin__Generate_AnyBtn ---@field public gameObject UnityEngine.GameObject ---@field public button UnityEngine.UI.Button ---@class UIClimbingTowerBattleWin__Generate_uIAnimator ---@field public gameObject UnityEngine.GameObject ---@field public animator UnityEngine.Animator ---@class UIClimbingTowerBattleWin__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private uIAnimator UIClimbingTowerBattleWin__Generate_uIAnimator ---@field private AnyBtn UIClimbingTowerBattleWin__Generate_AnyBtn ---@field private rewardNode UnityEngine.GameObject ---@field private ItemScrollView UIClimbingTowerBattleWin__Generate_ItemScrollView ---@field private ItemContent UIClimbingTowerBattleWin__Generate_ItemContent ---@field private btnNextTower UIClimbingTowerBattleWin__Generate_btnNextTower local UIClimbingTowerBattleWinView = class("UIClimbingTowerBattleWinView", require("UIViewBase")) function UIClimbingTowerBattleWinView:ctor() end ---@private function UIClimbingTowerBattleWinView:SetActive(result) self.gameObject:SetActive(result) end ---@private function UIClimbingTowerBattleWinView:InitGenerate(Root, data) self.transform = Root self.inited = true if self.super.Init then self.super.Init(self) end local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) self:InitGenerate__4(Root,data) self:InitGenerate__5(Root,data) self:InitGenerate__6(Root,data) end ---@private function UIClimbingTowerBattleWinView:InitGenerate__1(Root, data) --[[ UIAnimator --]] local tmp = Root:Find("UIAnimator").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.uIAnimator = tmp tmp.animator = tmp:GetComponent(Enum.TypeInfo.Animator) tmp.animator.logWarnings = false end ---@private function UIClimbingTowerBattleWinView:InitGenerate__2(Root, data) --[[ UIAnimator/Alpha --]] local tmp = Root:Find("UIAnimator/Alpha").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.AnyBtn = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIClimbingTowerBattleWinView:InitGenerate__3(Root, data) --[[ UIAnimator/Window/BG/RewardsIcons --]] local tmp = Root:Find("UIAnimator/Window/BG/RewardsIcons").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.rewardNode = tmp end ---@private function UIClimbingTowerBattleWinView:InitGenerate__4(Root, data) --[[ UIAnimator/Window/BG/RewardsIcons/ItemScrollView --]] local tmp = Root:Find("UIAnimator/Window/BG/RewardsIcons/ItemScrollView").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ItemScrollView = tmp tmp.loopVerticalScrollRect = tmp:GetComponent(Enum.TypeInfo.LoopVerticalScrollRect) end ---@private function UIClimbingTowerBattleWinView:InitGenerate__5(Root, data) --[[ UIAnimator/Window/BG/RewardsIcons/ItemScrollView/Viewport/Content --]] local tmp = Root:Find("UIAnimator/Window/BG/RewardsIcons/ItemScrollView/Viewport/Content").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.ItemContent = tmp tmp.gridLayoutGroup = tmp:GetComponent(Enum.TypeInfo.GridLayoutGroup) end ---@private function UIClimbingTowerBattleWinView:InitGenerate__6(Root, data) --[[ UIAnimator/Window/BG/BtnNextTower --]] local tmp = Root:Find("UIAnimator/Window/BG/BtnNextTower").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.btnNextTower = tmp tmp.button = tmp:GetComponent(Enum.TypeInfo.Button) end ---@private function UIClimbingTowerBattleWinView:GenerateDestroy() if tolua.getpeer(self.uIAnimator) ~= nil then tolua.setpeer(self.uIAnimator, nil) end self.uIAnimator = nil if tolua.getpeer(self.AnyBtn) ~= nil then tolua.setpeer(self.AnyBtn, nil) end self.AnyBtn = nil if tolua.getpeer(self.rewardNode) ~= nil then tolua.setpeer(self.rewardNode, nil) end self.rewardNode = nil if tolua.getpeer(self.ItemScrollView) ~= nil then tolua.setpeer(self.ItemScrollView, nil) end self.ItemScrollView = nil if tolua.getpeer(self.ItemContent) ~= nil then tolua.setpeer(self.ItemContent, nil) end self.ItemContent = nil if tolua.getpeer(self.btnNextTower) ~= nil then tolua.setpeer(self.btnNextTower, nil) end self.btnNextTower = nil self.transform = nil self.gameObject = nil self.inited = false end return UIClimbingTowerBattleWinView