local UIClimbingTowerBattleWinCtr = class("UIClimbingTowerBattleWinCtr", require("UICtrBase")) local TowerDataMgr =ManagerContainer.DataMgr.TowerDataMgr function UIClimbingTowerBattleWinCtr:Init(view) self.view = view end function UIClimbingTowerBattleWinCtr:SetData(data) self.asyncIdx = 0 if data == nil then return end self.data = data end function UIClimbingTowerBattleWinCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIClimbingTowerBattleWinCtr:GetData() return self.data end function UIClimbingTowerBattleWinCtr:OnDispose() self.data = nil self.view = nil end function UIClimbingTowerBattleWinCtr:BackPageId() if self.data == nil then return 0 end return self.data[1] end function UIClimbingTowerBattleWinCtr:EnterNextBattle() if TowerDataMgr:IsWJMode() then TowerDataMgr:SendWjBeginReq() else TowerDataMgr:SendClimbingTowerBeginReq(TowerDataMgr:GetCurChallengeLevel()) end end function UIClimbingTowerBattleWinCtr:GetLevelRewards() if self.data == nil then return nil end return self.data[2] -- local levelInfo = TowerDataMgr:GetCurrentLevelInfo() -- if levelInfo ~= nil then -- return levelInfo:GetRewards() -- end -- return nil end function UIClimbingTowerBattleWinCtr:GetLastUITowerType() self.type = ManagerContainer.DataMgr.PeakTowerDataMgr:GetCurUITowerType() return self.type end return UIClimbingTowerBattleWinCtr