local UIBattleResultCtr = class("UIBattleResultCtr", require("UICtrBase")) function UIBattleResultCtr:Init(view) self.view = view end function UIBattleResultCtr:SetData(data) self.asyncIdx = 0 if data == nil then return end self.data = data end function UIBattleResultCtr:GetAsyncIdx() self.asyncIdx = self.asyncIdx + 1 return self.asyncIdx end function UIBattleResultCtr:GetData() return self.data end function UIBattleResultCtr:OnDispose() self.data = nil self.view = nil end function UIBattleResultCtr:GetWinNum() return self.data and self.data[1] or 0 end function UIBattleResultCtr:GetScores() return self.data and self.data[2] or nil end function UIBattleResultCtr:GetRewards() return self.data and self.data[3] or nil end function UIBattleResultCtr:GetLangKey() return self.data and self.data[4] or nil end function UIBattleResultCtr:HandleCallback() if self.data then local cb = self.data[5] local ownerCb = self.data[6] if cb then if ownerCb then cb(ownerCb) else cb() end end end end return UIBattleResultCtr