---@class SkillLvAttrItem__Generate_attrText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class SkillLvAttrItem__Generate_lvText ---@field public gameObject UnityEngine.GameObject ---@field public text UnityEngine.UI.Text ---@class SkillLvAttrItem__Generate ---@field private gameObject UnityEngine.GameObject ---@field private transform UnityEngine.Transform ---@field private lvText SkillLvAttrItem__Generate_lvText ---@field private attrText SkillLvAttrItem__Generate_attrText local SkillLvAttrItemView = class("SkillLvAttrItemView") function SkillLvAttrItemView:ctor() end ---@private function SkillLvAttrItemView:SetActive(result) self.gameObject:SetActive(result) end ---@private function SkillLvAttrItemView:InitGenerate(Root, data) self.transform = Root self.inited = true local tmp self:InitGenerate__1(Root,data) self:InitGenerate__2(Root,data) self:InitGenerate__3(Root,data) end ---@private function SkillLvAttrItemView:InitGenerate__1(Root, data) --[[ Root --]] end ---@private function SkillLvAttrItemView:InitGenerate__2(Root, data) --[[ LvText --]] local tmp = Root:Find("LvText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.lvText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function SkillLvAttrItemView:InitGenerate__3(Root, data) --[[ AttrText --]] local tmp = Root:Find("AttrText").gameObject if tolua.getpeer(tmp) == nil then tolua.setpeer(tmp, {}) end self.attrText = tmp tmp.text = tmp:GetComponent(Enum.TypeInfo.Text) end ---@private function SkillLvAttrItemView:GenerateDestroy() if tolua.getpeer(self.lvText) ~= nil then tolua.setpeer(self.lvText, nil) end self.lvText = nil if tolua.getpeer(self.attrText) ~= nil then tolua.setpeer(self.attrText, nil) end self.attrText = nil self.transform = nil self.gameObject = nil self.inited = false end return SkillLvAttrItemView