using System.Collections; using System.Collections.Generic; using UnityEngine; namespace Flux { [FEvent("Skill/策划/选择目标")] public class FSelectTargetEvent : FEvent { public FSelectTargetEvent() { _eventType = SkillActionFrameEventType.FE_SELECT_TARGET; } protected override void OnTrigger(float timeSinceTrigger) { base.OnTrigger(timeSinceTrigger); } protected override void OnPause() { base.OnPause(); } protected override void OnResume() { base.OnResume(); } protected override void OnFinish() { base.OnFinish(); } protected override void OnStop() { base.OnStop(); } public override int GetMaxLength() { return base.GetMaxLength(); } public override string Text { get { return "重新选择目标"; } set { } } } }