using UnityEngine; using UnityEditor; using System; using System.Collections.Generic; using Flux; namespace FluxEditor { [Serializable] public class FEventEditorInspector : FEditorInspector { public override string Title { get { if( _editors.Count == 1 ) return "Event:"; return "Events:"; } } protected override FMultiTypeInspector CreateMultiTypeInspector() { FMultiTypeInspector multiTypeInspector = FMultiEventInspector.CreateInstance(); multiTypeInspector.SetObjects( _objects.ToArray() ); return multiTypeInspector; } } }